Leeroy, lawful male doppelganger Paladin ---------------- |..............| |..............| ................ |......@d......| +..............| |..............| |..............| ---------------- [Leeroy the Fighter of Law] St4 Dx5 Co15 In6 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of mana bolt - This is a spellbook. Color: white. Material: paper. Appearance: deep. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A low-damage attack spell that cannot be resisted. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - a blessed stainless +0 helmet (being worn) {20} d - a blessed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of mana bolt (2:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: speed You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 82% Armor drop chance was reduced to 81% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable if you tried to train it too early: crossbow (turn 18395) The following skill became untrainable after a while: polymorphing (turn 63024) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 64680) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88658 Monster spawn increase reached its maximum at turn 178004 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 403620 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: blob (freq bonus 16) The monster species that spawned more often: master mercurial dragon (freq bonus 38) The monster species that spawned more often: lowercase minotaur (freq bonus 18) The monster species that spawned more often: annoying leprechaun (freq bonus 72) The monster species that spawned more often: Bitchy Lara (freq bonus 17) The monster species that spawned more often: pleasing patch (freq bonus 68) The monster species that spawned more often: sky seraphon (freq bonus 34) The monster species that spawned more often: fumbling monster (freq bonus 34) The monster species that spawned more often: vampire (freq bonus 40) The monster species that spawned more often: cola eel (freq bonus 18) The monster species that spawned more often: amnesia warp fungus (freq bonus 63) The monster species that spawned more often: werekangaroo (freq bonus 102) The monster species that spawned more often: albino patch (freq bonus 17) The monster species that spawned more often: amnesia growth (freq bonus 136) The monster species that spawned more often: Conny's combat boot (freq bonus 102) The monster species that spawned more often: subterranean giant (freq bonus 18) The monster species that spawned more often: theme ape (freq bonus 51) The monster species that spawned more often: dark elven cultist (freq bonus 17) The monster species that spawned more often: sapphist phaeton (freq bonus 54) The monster species that spawned more often: lygrog (freq bonus 54) The monster species that spawned more often: stencilled unsnarling (freq bonus 80) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: nix The monster species that never randomly spawned: teskill vortex The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: venom fungus The monster species that never randomly spawned: wrong boomer The monster species that never randomly spawned: thorn tree The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: fighter lich The monster species that never randomly spawned: exasperate plurality The monster species that never randomly spawned: golbat The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 136) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 47) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 81) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 2) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 1) Trap randomization happened for 1 in 546 traps Next attribute increase check would have come at turn 1848 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (resounding helmet) leather gloves (uncanny gloves) low boots (walking shoes) Scrolls scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (RACE RECORD BREAK) scroll of phase door (SIR I HAVE TO TAKE A SHIT) scroll of standard id (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of cure (COPAC DE INUNDATII) * scroll of extra healing (CLASH EM EXTENDED OF THE TITANS) * scroll of greater mana restoration (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) Spellbooks spellbook of mana bolt (deep) Rings ring of warning (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.