Leeroy, chaotic female jelly Cavewoman @ [Leeroy the Troglodyte] St18 Dx10 Co14 In5 Wi8 Ch8 CavJelFemCha Dlvl:1 $0 HP21(21) Pw8(8) AC8 Exp1 T1 Bli Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic jelly Cavewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Cavewomen aren't able to use two weapons at once. # Pick an object. @ a human or elf or you (jelly cavewoman called Leeroy) Accessing Pokedex entry for caveman... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 0, alignment 1. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical You are Leeroy, a chaotic female jelly Cavewoman. HP: 21 (max 21) Pw 8 (max 8) AC 8 Current status effects: blindness, . You don't know any spells right now. # Draws energy (mana) from your surroundings for 15 turns; if altars, thrones or similar stuff are on the squares adjacent to you, the effect will be stronger. However, if a monster interrupts you, you'll get nothing at all. Use this technique? [yn] (n) You cannot hold any more energy! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 51% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 65% Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: spear (turn 11) The following skill became untrainable if you tried to train it too early: lightsaber (turn 219) The following skill became untrainable after a while: searching (turn 17418) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 11828) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22249 Monster spawn increase reached its maximum at turn 53887 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1685043 The monster class that cannot be genocided was rodent The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: spiriteon (freq bonus 32) The monster species that spawned more often: chemical warp fungus (freq bonus 6) The monster species that spawned more often: red naga (freq bonus 24) The monster species that spawned more often: dyke intentionally (freq bonus 24) The monster species that spawned more often: friz unspecified (freq bonus 12) The monster species that spawned more often: mangy-looking leper (freq bonus 4) The monster species that spawned more often: drakeling mummy (freq bonus 12) The monster species that spawned more often: stethoscopic colorable (freq bonus 6) The monster species that spawned more often: taker growth (freq bonus 12) The monster species that spawned more often: rust crasher (freq bonus 16) The monster species that spawned more often: pink sentai (freq bonus 18) The monster species that spawned more often: hc crone (freq bonus 24) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: martian walker (freq bonus 6) The monster species that spawned more often: anthrax (freq bonus 6) The monster species that spawned more often: novel force patch (freq bonus 6) The monster species that spawned more often: dishabille interviewer (freq bonus 12) The monster species that spawned more often: warg (freq bonus 12) The monster species that spawned more often: dissimilarity payola (freq bonus 18) The monster species that spawned more often: muddy teacher (freq bonus 9) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 5) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: cheese-footed teacher The monster species that never randomly spawned: transplantation weatherizing The monster species that never randomly spawned: spacewars fighter The monster species that never randomly spawned: hobbit racer The monster species that never randomly spawned: minotaur grandmaster The monster species that never randomly spawned: digger devil The monster species that never randomly spawned: anjastasia The monster species that never randomly spawned: smart spider The monster species that never randomly spawned: metal embattled gigantic ultimate miki impaler The monster species that never randomly spawned: lady freeze The monster class that more likely to generate with musable stuff: humanoid The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 10) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 33) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 31) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 20) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 5) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 7) Trap randomization happened for 1 in 234 traps Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from drunken boxing (0) You leeched mana You had 1500 points of nutrition remaining You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (234) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Scrolls scroll of healing (LETS PLAY NETHACK) scroll of mana (GODFATHER OF ALL ROGUELIKES) scroll of phase door (DEBT) scroll of standard id (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of cure (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of extra healing (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) * scroll of greater mana restoration (HCALIEN WOUWOU) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cavewoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.