Leeroy, lawful male doppelganger Paladin -------- ......@| |.....d| | #.#.#| # .. .. -|- [Leeroy the Fighter of Law] St10 Dx13 Co14 In9 Wi20 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: hallu party You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 17% chance Wand drop chance was reduced to 46% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 56% Tool drop chance was reduced to 83% Food drop chance was reduced to 88% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: devices (turn 264) The following skill became untrainable after a while: boomerang (turn 40822) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 43714) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30655 Monster spawn increase reached its maximum at turn 175195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9885076 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: randomisator vortex (freq bonus 40) The monster species that spawned more often: confused bitch (freq bonus 36) The monster species that spawned more often: vital nymph (freq bonus 18) The monster species that spawned more often: sly water nymph (freq bonus 20) The monster species that spawned more often: kickass troll (freq bonus 10) The monster species that spawned more often: sawhorse morphinic (freq bonus 22) The monster species that spawned more often: attainting handicapper (freq bonus 20) The monster species that spawned more often: hollow fungus (freq bonus 42) The monster species that spawned more often: trap patch (freq bonus 16) The monster species that spawned more often: shaped stalk (freq bonus 18) The monster species that spawned more often: challenging ostrich (freq bonus 5) The monster species that spawned more often: swearing whiny assumptive (freq bonus 7) The monster species that spawned more often: crystal patch (freq bonus 28) The monster species that spawned more often: teal force fungus (freq bonus 10) The monster species that spawned more often: mayday tossup fiend (freq bonus 48) The monster species that spawned more often: black draconian (freq bonus 20) The monster species that spawned more often: pink frog (freq bonus 48) The monster species that spawned more often: Anja's sneaker (freq bonus 24) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 14) The monster species that spawned more often: deathly visage (freq bonus 32) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: shimmering force patch The monster species that never randomly spawned: cross kobold The monster species that never randomly spawned: manoeuvering glyceraldehyde The monster species that never randomly spawned: osteochuck The monster species that never randomly spawned: notable mold The monster species that never randomly spawned: mayan twitchingly allergist The monster species that never randomly spawned: alien egg The monster species that never randomly spawned: high stalk The monster species that never randomly spawned: long worm or wumpus The monster species that never randomly spawned: Liljana The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 63) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 24) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 15) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 11) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 4) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 10) Trap randomization happened for 1 in 309 traps Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (727) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 85% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of mana (NHINRIL) scroll of phase door (ROT THIRTEEN EBG GUVEGRRA) scroll of standard id (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of cure (TROJAN DROPPER NSIS CAN FUCK OFF) * scroll of extra healing (CONGLATURATION) * scroll of greater mana restoration (PLAY DOT POKEMONSHOWDOWN DOT COM) Spellbooks spellbook of anti disintegration (indecisive) Rings ring of warning (scandium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.