Leeroy, lawful male doppelganger Paladin ----- |..$| |.@d| |...| |...| ---.- [Leeroy the Fighter of Law] St5 Dx13 Co19 In9 Wi12 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC7 Exp1 T8 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. What do you want to take off? [bcdef or ?*] Never mind. What do you want to take off? [bcdef or ?*] Never mind. You were wearing an uncursed +0 large shield {40}. You were wearing an uncursed +0 pair of leather gloves {4}. You were wearing an uncursed rustproof +0 helmet {20}. You were wearing an uncursed +0 studded leather armor {80}. You were wearing an uncursed +0 pair of low boots {4}. You finish disrobing. The little dog picks up 5 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 321 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 37% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: divination spells (turn 25) The following skill became untrainable if you tried to train it too early: dagger (turn 102) The following skill became untrainable after a while: general combat (turn 26328) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 43432) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21609 Monster spawn increase reached its maximum at turn 126605 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1676752 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: pearduck (freq bonus 8) The monster species that spawned more often: croquette canvaslike (freq bonus 4) The monster species that spawned more often: astrodome driftage (freq bonus 8) The monster species that spawned more often: Ahazu (freq bonus 14) The monster species that spawned more often: scorched snake (freq bonus 30) The monster species that spawned more often: bricking daemon (freq bonus 10) The monster species that spawned more often: Schalotte (freq bonus 4) The monster species that spawned more often: player slime (freq bonus 5) The monster species that spawned more often: mithril penetrator (freq bonus 32) The monster species that spawned more often: illusion weaver (freq bonus 42) The monster species that spawned more often: Armed Kop Keelhauler (freq bonus 16) The monster species that spawned more often: clockwork espion (freq bonus 20) The monster species that spawned more often: festooning integrated (freq bonus 14) The monster species that spawned more often: sainthood befalling (freq bonus 15) The monster species that spawned more often: cloud of glory (freq bonus 12) The monster species that spawned more often: doom fire (freq bonus 40) The monster species that spawned more often: dark patch (freq bonus 10) The monster species that spawned more often: black vulture (freq bonus 16) The monster species that spawned more often: tormented potato (freq bonus 48) The monster species that spawned more often: wereunfairstiletto (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 15) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: RNG boomer The monster species that never randomly spawned: chaotic laser The monster species that never randomly spawned: weird stalk The monster species that never randomly spawned: black sentai The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: skelettocrotta The monster species that never randomly spawned: threshold fungus The monster species that never randomly spawned: half-orc The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: eeoyoo The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 16) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 14) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 34) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 13) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 8) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Trap randomization happened for 1 in 902 traps Next attribute increase check would have come at turn 899 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1493 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (A WINNER IS YOU) scroll of mana (THERAC 25) scroll of phase door (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of standard id (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of cure (REGNAD) * scroll of extra healing (SIGNAL 11 WAS RAISED) * scroll of greater mana restoration (HALUAT OMAISUUTENSA TUNNISTETTU) Spellbooks spellbook of cone of cold (incessant) Rings ring of warning (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.