Leeroy, lawful male doppelganger Paladin --------- |....... |.......| |.......| Z |......f+ |......@| |.......| --------- [Leeroy the Fighter of Law] St8 Dx9 Co16 In15 Wi16 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 12% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 44% Potion drop chance was reduced to 92% Armor drop chance was reduced to 75% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 51) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4368) The following skill became untrainable after a while: missile weapons (turn 19545) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 47747) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32783 Monster spawn increase reached its maximum at turn 117863 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5278503 The monster class that cannot be genocided was turret The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: b-type (freq bonus 9) The monster species that spawned more often: orc sorceror (freq bonus 16) The monster species that spawned more often: totally bad fungus (freq bonus 9) The monster species that spawned more often: cultivable critique (freq bonus 8) The monster species that spawned more often: Inu Yasha (freq bonus 6) The monster species that spawned more often: overskirt deceivable fraternizer (freq bonus 4) The monster species that spawned more often: neurasthenia overplayed (freq bonus 8) The monster species that spawned more often: rebilling cobby dacha (freq bonus 15) The monster species that spawned more often: acid trove (freq bonus 6) The monster species that spawned more often: petty giant tarantula (freq bonus 6) The monster species that spawned more often: dust monster (freq bonus 36) The monster species that spawned more often: solar turret (freq bonus 6) The monster species that spawned more often: Mister PHP Book (freq bonus 8) The monster species that spawned more often: overseer (freq bonus 8) The monster species that spawned more often: DNethack Player (freq bonus 18) The monster species that spawned more often: death turret (freq bonus 9) The monster species that spawned more often: sprow (freq bonus 18) The monster species that spawned more often: restricting spiffily (freq bonus 4) The monster species that spawned more often: novel warp patch (freq bonus 12) The monster species that spawned more often: flesh spawner (freq bonus 12) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster species that never randomly spawned: sylph mummy The monster species that never randomly spawned: truant girl The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: incarnating halve fulfillment The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: Nina The monster species that never randomly spawned: iceman The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: tormenter pooch The monster species that never randomly spawned: hole stalk The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 2) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 51) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 2319 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (966) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (STRIPE SORROW) scroll of mana (U FOKIENG SUK) scroll of phase door (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of standard id (MEAD NI NAJAP) scroll of cure (DOORNING DAY) * scroll of extra healing (HAHAHAHAHAHAHA) * scroll of greater mana restoration (4OFAE OF9 SCC9) Spellbooks spellbook of charging (light green) Rings ring of warning (drained) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.