Leeroy, lawful male doppelganger Paladin --------- +f......| |@....$.. |.......| |.......| |.......| |.......| --------- [Leeroy the Fighter of Law] St4 Dx6 Co6 In6 Wi10 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 91% Tool drop chance was reduced to 56% Food drop chance was reduced to 86% Monster death drops spawned with only 79% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 82) The following skill became untrainable if you tried to train it too early: searching (turn 1270) The following skill became untrainable after a while: javelin (turn 56244) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 31916) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 35881 Monster spawn increase reached its maximum at turn 106589 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 17276747 The monster class that cannot be genocided was golem The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: segfault (freq bonus 12) The monster species that spawned more often: Andrealphus (freq bonus 6) The monster species that spawned more often: colorless force patch (freq bonus 12) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 8) The monster species that spawned more often: magidrakee (freq bonus 10) The monster species that spawned more often: sulfur force patch (freq bonus 36) The monster species that spawned more often: wartortle (freq bonus 8) The monster species that spawned more often: hiding wood nymph (freq bonus 24) The monster species that spawned more often: icy star (freq bonus 6) The monster species that spawned more often: dire lich (freq bonus 36) The monster species that spawned more often: starchy comically (freq bonus 7) The monster species that spawned more often: squeaking lich (freq bonus 30) The monster species that spawned more often: rotgut tennyson (freq bonus 10) The monster species that spawned more often: thalamically artillerymen (freq bonus 32) The monster species that spawned more often: millipede (freq bonus 72) The monster species that spawned more often: time traveler (freq bonus 24) The monster species that spawned more often: roast goose (freq bonus 8) The monster species that spawned more often: orphaned skean (freq bonus 48) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 12) The monster species that spawned more often: yellow troll (freq bonus 5) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 4) The monster species that never randomly spawned: reptilian unsuppressed stenchier The monster species that never randomly spawned: dark gray warp patch The monster species that never randomly spawned: pupil The monster species that never randomly spawned: sailor The monster species that never randomly spawned: surrounded rider The monster species that never randomly spawned: taxational homesite humpy inhumer The monster species that never randomly spawned: crisis The monster species that never randomly spawned: lethe slime The monster species that never randomly spawned: nondescript fungus The monster species that never randomly spawned: turkey chick The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 18) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 20) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 22) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 3) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 69) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 20) Trap randomization happened for 1 in 727 traps Next attribute increase check would have come at turn 870 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (OTTO PALLINE DI GELATO) scroll of mana (ABABILA) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (SODALG) scroll of cure (HUFFI MUFFI GUFFI) * scroll of extra healing (THE NOTEYE INTERFACE IS NOT AN EYE) * scroll of greater mana restoration (MAHJONG TILE AUTUMN) Spellbooks spellbook of endure cold (russian) Rings ring of warning (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.