Leeroy, lawful male doppelganger Paladin -------- |....@.| |.....d| |......| .......| |......+ |......| ----#--- [Leeroy the Fighter of Law] St4 Dx7 Co15 In5 Wi7 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: keen memory You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 70 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Potion drop chance was reduced to 93% Armor drop chance was reduced to 86% Tool drop chance was reduced to 92% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: form III (Soresu) The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 364) The following skill became untrainable if you tried to train it too early: missile weapons (turn 310) The following skill became untrainable after a while: attack spells (turn 27137) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 8059) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44019 Monster spawn increase reached its maximum at turn 87445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1349874 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: blue beam (freq bonus 10) The monster species that spawned more often: nausea colony (freq bonus 48) The monster species that spawned more often: purple draconian (freq bonus 40) The monster species that spawned more often: cave speeder (freq bonus 20) The monster species that spawned more often: nighest bouncily swung teetotalism recanter (freq bonus 16) The monster species that spawned more often: sparkling warp fungus (freq bonus 16) The monster species that spawned more often: richest man of the world (freq bonus 12) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 15) The monster species that spawned more often: baby voltigore (freq bonus 18) The monster species that spawned more often: purpur golem (freq bonus 32) The monster species that spawned more often: stupid looking cos-player (freq bonus 16) The monster species that spawned more often: hidden bat (freq bonus 12) The monster species that spawned more often: ermine (freq bonus 12) The monster species that spawned more often: life seeker (freq bonus 12) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 24) The monster species that spawned more often: lurker below (freq bonus 8) The monster species that spawned more often: strive snowplowed (freq bonus 12) The monster species that spawned more often: giant fruit fly (freq bonus 8) The monster species that spawned more often: cursed cadaver (freq bonus 11) The monster species that spawned more often: skater woman (freq bonus 15) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 6) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: unbeloved spiny The monster species that never randomly spawned: bloodcap-aiming girl The monster species that never randomly spawned: cocoon imp The monster species that never randomly spawned: autodialing armory The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: drain sphere The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: pack rat The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 124) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 411) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 62) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 13) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 20) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 19) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 15) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 4) Trap randomization happened for 1 in 329 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (SNU QQQ) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (TEPER VY MERTVY) scroll of standard id (EN PHYSIC POINTS IS USEMORE) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) * scroll of extra healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of greater mana restoration (ZELGO MER) Spellbooks spellbook of botox resist (scrawled) Rings ring of warning (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.