Leeroy, lawful male doppelganger Thalmor --- . | |{#.| |@.. |@# --- [Leeroy the Concordate Agent] St12 Dx9 Co9 In11 Wi8 Ch14 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 82% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 92% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: morning star (turn 8) The following skill became untrainable if you tried to train it too early: techniques (turn 432) The following skill became untrainable after a while: chaos spells (turn 23762) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 38224) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71275 Monster spawn increase reached its maximum at turn 153929 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 389592 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: challenging slinger (freq bonus 30) The monster species that spawned more often: hidden potato (freq bonus 4) The monster species that spawned more often: petty movanic deva (freq bonus 18) The monster species that spawned more often: static archer (freq bonus 48) The monster species that spawned more often: giant dog (freq bonus 5) The monster species that spawned more often: ghostly bat (freq bonus 8) The monster species that spawned more often: mood cube (freq bonus 5) The monster species that spawned more often: grating chicken (freq bonus 8) The monster species that spawned more often: nether fungus (freq bonus 6) The monster species that spawned more often: ego gas spore (freq bonus 6) The monster species that spawned more often: clock forest snake (freq bonus 4) The monster species that spawned more often: eraser monster (freq bonus 8) The monster species that spawned more often: snakeman (freq bonus 8) The monster species that spawned more often: radiographic catty (freq bonus 8) The monster species that spawned more often: acidic cytoplasm (freq bonus 72) The monster species that spawned more often: crummie maunder (freq bonus 28) The monster species that spawned more often: werelich (freq bonus 16) The monster species that spawned more often: Minamoto Yoshitsune (freq bonus 15) The monster species that spawned more often: cookout inheritance (freq bonus 21) The monster species that spawned more often: Tatewaki Kuno (freq bonus 10) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 24) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 24) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 5) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: mana mushroom The monster species that never randomly spawned: depth ogre The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: xemul The monster species that never randomly spawned: freudian brainchild The monster species that never randomly spawned: hill sliant The monster species that never randomly spawned: secret car The monster species that never randomly spawned: theme cow The monster species that never randomly spawned: blaster turret The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 18) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 20) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 77) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 7) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (421) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (wide conical hat) * skullcap (deformed helmet) * flack helmet (celtic helmet) * crystal helm (inkcoat helmet) * mining helm (internet helmet) * field helm (metal disk) * helm of safeguard (full helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (covered pair of gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (profiled boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (MAYBE PROTECT FROM SERIOUS STATUS) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (TU SCRONIUM ES) scroll of standard id (FOOBIE BLETCH) scroll of cure (GHAST OF SP00KTA) * scroll of extra healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of greater mana restoration (GEOMETRI AER FOER SVART FOER SKANDINAVER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.