Leeroy, lawful male doppelganger Paladin Z -|---- ..@..| |.f..| |....| ------ [Leeroy the Fighter of Law] St8 Dx18 Co13 In7 Wi10 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 50% chance Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 95% Potion drop chance was reduced to 94% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: divination spells (turn 44) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1080) The following skill became untrainable after a while: morning star (turn 13673) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 29178) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25082 Monster spawn increase reached its maximum at turn 118581 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2577125 The monster class that cannot be genocided was sea monster Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: garbanzo dinkier (freq bonus 12) The monster species that spawned more often: comb drawl adjourning (freq bonus 3) The monster species that spawned more often: glam clam (freq bonus 24) The monster species that spawned more often: krong sephirah (freq bonus 8) The monster species that spawned more often: aliquant rustled (freq bonus 4) The monster species that spawned more often: troll king (freq bonus 16) The monster species that spawned more often: Woodland-elf rogue (freq bonus 10) The monster species that spawned more often: spell eraser (freq bonus 36) The monster species that spawned more often: great gray dragon (freq bonus 4) The monster species that spawned more often: chick (freq bonus 6) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 24) The monster species that spawned more often: ultramarine warp fungus (freq bonus 3) The monster species that spawned more often: green jelly (freq bonus 12) The monster species that spawned more often: Hirschah (freq bonus 24) The monster species that spawned more often: porter flying dwarf (freq bonus 14) The monster species that spawned more often: bright green slime (freq bonus 16) The monster species that spawned more often: atoningly transferrer (freq bonus 6) The monster species that spawned more often: monastical prawned (freq bonus 8) The monster species that spawned more often: chlorpromazine sower (freq bonus 36) The monster species that spawned more often: cardiologist rosarium (freq bonus 24) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster species that never randomly spawned: topless nurse The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: abhorrence harpooned The monster species that never randomly spawned: bright blue missingno The monster species that never randomly spawned: Lena The monster species that never randomly spawned: green colony The monster species that never randomly spawned: percentipercentiincreases the character's percenti The monster species that never randomly spawned: sideliner zoster The monster species that never randomly spawned: accused registrarship hatrack The monster species that never randomly spawned: grooving knouted telepathic The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 15) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 4) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 5) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 2) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 15) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 9) Trap randomization happened for 1 in 323 traps Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (SLAPHEELEDSANDALBOOT) scroll of mana (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of phase door (THE ROUND MUST IN THE ANGULAR) scroll of standard id (KERNOD WEL) scroll of cure (FRIAR TUC AVENGES ROBIN HUD) * scroll of extra healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA) Spellbooks spellbook of fire (backward) Rings ring of warning (clocked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.