Leeroy, lawful male albae Paladin --+----------- .............| |............| |.....@d.....| |............| |............| -------------- [Leeroy the Fighter of Law] St5 Dx7 Co11 In9 Wi12 Ch12 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: half physical damage You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 89% Potion drop chance was reduced to 97% Armor drop chance was reduced to 88% Tool drop chance was reduced to 77% Food drop chance was reduced to 96% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polearms (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 484) The following skill became untrainable after a while: spirituality (turn 91633) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 68269) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47679 Monster spawn increase reached its maximum at turn 118262 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 340254 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: zombie (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: wartortle (freq bonus 4) The monster species that spawned more often: stone mold (freq bonus 30) The monster species that spawned more often: dehumidifying bike (freq bonus 6) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 16) The monster species that spawned more often: pit bull (freq bonus 7) The monster species that spawned more often: orange beetle (freq bonus 4) The monster species that spawned more often: metallic black centipede (freq bonus 12) The monster species that spawned more often: reductionist regressive (freq bonus 12) The monster species that spawned more often: ultimate permamimic (freq bonus 15) The monster species that spawned more often: frenzytaur (freq bonus 6) The monster species that spawned more often: Mister SIR (freq bonus 42) The monster species that spawned more often: unexpurgated atrium (freq bonus 12) The monster species that spawned more often: immobile warp fungus (freq bonus 18) The monster species that spawned more often: difficult sword fighter (freq bonus 8) The monster species that spawned more often: phase spider (freq bonus 16) The monster species that spawned more often: cheep-cheep (freq bonus 24) The monster species that spawned more often: great black wyrm (freq bonus 6) The monster species that spawned more often: god (freq bonus 12) The monster species that spawned more often: large mind flayer (freq bonus 12) The monster species that spawned more often: white spore (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 8) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 4) The monster species that never randomly spawned: minded henpeck The monster species that never randomly spawned: mechicken The monster species that never randomly spawned: Officer Lieutenant The monster species that never randomly spawned: glass golem The monster species that never randomly spawned: changing beam The monster species that never randomly spawned: withering mimic The monster species that never randomly spawned: snitching baring The monster species that never randomly spawned: breadth slither The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: shayateen The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 10) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 15) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 23) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 16) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 15) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 13) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 10) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 15) Trap randomization happened for 1 in 792 traps Next attribute increase check would have come at turn 941 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (PAPOU) scroll of phase door (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of standard id (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) * scroll of extra healing (HLLLLLLLGH WAS IST DAS DENN) * scroll of greater mana restoration (TORRENTED TOO MANY MOVIES) Spellbooks spellbook of chemistry (spiral-bound) Rings ring of warning (obsidian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.