Leeroy, lawful male doppelganger Paladin ###--------- -------------- #@@........| |.)).).)).).)| #,#&.......| |.[))[)))).).| #,# .....| |..)))).)[)).| #,# ...| |.))[))[)))))| #,# .|######----------------- |.))))[))).))| ,,########--,,,,,,................| |.)).)).)))).| #,,,,,,,,,,,,#####|...............| |..).)))..)..| #,#####,###### |...............| |.)).))))).).| #,# |...............| |.).).)[))).[| -#----- ####|...............| |.[))))))).).| |.)...| ##,,,-...............|#|.[)[)[.).)).| |.....|###,,,##|................,-..))))))..))| |....<-,,,,## |...............|#|).)[)))))).)| -------##### ----------------- |.))))).)))).| -------------- [Leeroy the Fighter of Law] St6 Dx8 Co7 In10 Wi9 Ch13 PalDopMalLaw Dlvl:2 $0 HP-2(27) Pw38(38) AC-1 Xp2/31 Wt668/900 T802 Sat Cnf Latest messages # You find a secret passage! There is a wall in the way! You kill the femmymondaine! The turkish bandit swings her block-heeled combat boot. Your large shield deflects the turkish bandit's attack. Your studded leather armor deflects the turkish bandit's attack. You hit the turkish bandit! The turkish bandit swings her block-heeled combat boot. The massive heel painfully hits your head! [-5 -> 22] You're seeing little asterisks everywhere. The turkish bandit hits you! [-15 -> 7] The turkish bandit touches you! [-1 -> 6] You hit the turkish bandit! (2x) The turkish bandit swings her block-heeled combat boot. The turkish bandit hits you! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} C - an uncursed +0 athame {4} Armor b - an uncursed +0 large shield (being worn) {40} c - a blessed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} p - an uncursed tripe ration {0} r - an uncursed tin of pack rabbit meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of create monster (0:4) {0} Potions s - an uncursed finalized potion of sleeping {0} t - an uncursed potion of oil (400) {0} Rings i - an uncursed ring of warning {0} o - a cursed ring of slow digestion {0} Tools q - an uncursed large box {500} M - a * cursed mirror {0} N - a * blessed mirror {0} O - a * uncursed mirror {0} P - a * blessed mirror {0} Contents of the large box: an uncursed ring of see invisible {0} a blessed tripe ration {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fear resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 94 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 96% Armor drop chance was reduced to 88% Food drop chance was reduced to 95% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 2) The following skill became untrainable if you tried to train it too early: javelin (turn 1989) The following skill became untrainable after a while: two-weapon combat (turn 46216) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 15774) Number of artifacts generated was 3 Number of fake artifacts generated was 7 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 78517 Monster spawn increase reached its maximum at turn 220147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1264716 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: giant horned toad (freq bonus 3) The monster species that spawned more often: Axus (freq bonus 36) The monster species that spawned more often: Janina (freq bonus 18) The monster species that spawned more often: dream patch (freq bonus 6) The monster species that spawned more often: altmer (freq bonus 4) The monster species that spawned more often: clockwork dwarf (freq bonus 6) The monster species that spawned more often: ferrous warp patch (freq bonus 36) The monster species that spawned more often: burning dead potato (freq bonus 16) The monster species that spawned more often: fruit flyler (freq bonus 4) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 2) The monster species that spawned more often: photoplay precessing smarmiest underpriced (freq bonus 10) The monster species that spawned more often: teacher (freq bonus 8) The monster species that spawned more often: airi (freq bonus 6) The monster species that spawned more often: grander fidgeting (freq bonus 24) The monster species that spawned more often: insurmountable mushroom (freq bonus 36) The monster species that spawned more often: hup sheeting (freq bonus 6) The monster species that spawned more often: sentient mochi (freq bonus 8) The monster species that spawned more often: freezing mucus (freq bonus 12) The monster species that spawned more often: bricking demon (freq bonus 16) The monster species that spawned more often: colorless mold (freq bonus 21) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: hobbit marathon finisher The monster species that never randomly spawned: luminescent mold The monster species that never randomly spawned: armored bundle girl The monster species that never randomly spawned: killer tomato The monster species that never randomly spawned: iceman The monster species that never randomly spawned: nasty griffin The monster species that never randomly spawned: vapor fly The monster species that never randomly spawned: mystic scarab The monster species that never randomly spawned: multicolor ray The monster species that never randomly spawned: feminist The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 4) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 13) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 30) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 1725 Strength training was 14 Dexterity training was 9 Wisdom training was 5 Constitution training was 23 You were confused (3) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 3127 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 292% Techniques known in the end Name Level Status turn undead 2X LIMIT(0) healing hands 2X LIMIT(0) shield bash 2X LIMIT(0) spirituality check 2X LIMIT(0) liquid leap 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Artifacts Dimoak's Hew [unaligned bardiche] Amulets amulet of life saving (prince) Weapons bardiche (long poleaxe) Armor helmet (narrow helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (REGNAD) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (ONE BELONGS BELONGED) scroll of standard id (ZAL BALAMAON EIEOY) scroll of cure (STOP IN THE RACE SLIDE) * scroll of extra healing (DO YOU ENJOY THIS GAME) * scroll of greater mana restoration (I WANNA BE THE GUY) Spellbooks spellbook of create monster (brand-new) Potions potion of sleeping (cinnamon) potion of oil (squishy) Rings ring of warning (peridot) ring of slow digestion (promise) ring of see invisible (copper) Tools large box (wooden box) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 ants 2 jackals 0 evasive foxes (1 created) 0 aes (1 created) 0 kittens (1 created) a knifold a mynock 6 femmymondaines (7 created) a goblin 0 clubbelgoblins (1 created) 2 marine goblins a black rat a grid bug 0 sub-gnomes (1 created) a kobold zombie 0 normal humans (1 created) 0 yokudas (1 created) 0 turkish bandits (1 created) 0 shopkeepers (1 created) 0 infernal potatoes (1 created) 0 hata-hatas (1 created) a newt 0 food troves (1 created) 32 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 15 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Grand Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (39 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...