Leeroy, lawful male doppelganger Thalmor ### ##,## ---... #,,,###|.......|.#%%. ##,#,,,,.........[)%. ##,-###-.....--.|.... ##,-.. #-,#..--- #,......------ ---#-..^--.[....-#- |.......|------.[.|... % --..--..-- -#-..)@h... |......-- --%.....- --..---- ----- | ---- [Leeroy the enemy of Talos] St12 Dx11 Co12 In12 Wi11 Ch7 ThaDopMalLaw Min:9 $114 HP-13(69) Pw102(105) AC-5 Xp10/6248 Wt2691/1620 T6098 Leg Ssd Latest messages Your crystal plate mail blocks the high ping bastard's attack. Pick an object. h a humanoid (high ping bastard) (base level 5) [seen: normal vision, infravision] Accessing Pokedex entry for high ping bastard... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 0, magic resistance = 20, alignment -7. Slow (11). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable. Has infravision. Can be seen with infravision. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d24, beam - ordinary physical You hit the high ping bastard! (2x) The high ping bastard hits you! [-2 -> 52] The high ping bastard blasts you! [-33 -> 19] The high ping bastard hits you! [-1 -> 18] The high ping bastard blasts you! [-10 -> 8] Warning: HP low! You don't have enough stamina to move. The high ping bastard hits you! You hear the howling of the CwnAnnwn... [-4 -> 4] Warning: HP low! The high ping bastard blasts you! You die... Your inventory Weapons # - 18 cursed -1 flimsy darts {0} # - 35 uncursed +0 crossbow bolts {0} # - an uncursed rusty +1 spirit thrower {8} a - a blessed +5 elven broadsword (weapon in hand) {30} c - a blessed +4 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} s - 15 uncursed +0 silver arrows {0} D - 14 cursed +0 elven arrows {0} F - the cursed -1 dart named Vorpal Element {0} M - 19 uncursed +0 shuriken {0} X - 63 uncursed +0 arrows {1} Z - an uncursed +0 dwarvish short sword {12} Armor b - an uncursed +0 elven mithril-coat {60} u - an uncursed +0 pair of dancing shoes (being worn) {1} z - an uncursed +0 orcish helm {12} K - a * uncursed +1 crystal plate mail (being worn) {200} Comestibles # - an uncursed tripe ration {0} p - 3 uncursed cream pies {0} N - 2 blessed food rations {0} O - an uncursed tin of smirking sneak thief meat {0} Q - an uncursed lembas wafer {0} Scrolls # - an uncursed scroll of greater mana restoration {0} e - 4 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - a blessed scroll of standard id {0} l - an uncursed finalized scroll of charging {0} o - an uncursed very burnt scroll of blank paper {0} A - an uncursed finalized scroll of identify {0} G - an uncursed scroll of extra healing {0} R - a blessed scroll of identify {0} S - 2 blessed scrolls of healing {0} T - a cursed finalized scroll of blank paper {0} U - an uncursed scroll of identify {0} V - a cursed scroll of healing {0} W - 2 uncursed scrolls of standard id {0} Potions # - an uncursed finalized potion of monster detection {0} r - an uncursed finalized potion of acid {0} t - an uncursed potion of booze {0} I - an uncursed potion of water {0} J - an uncursed finalized potion of restore ability {0} L - a blessed finalized potion of extra healing {0} P - a blessed finalized potion of gain level {0} Y - an uncursed finalized potion of gain ability {0} Rings y - an uncursed ring of sustain ability {0} Wands h - an uncursed wand of speed monster (0:9) {0} j - an uncursed wand of secret door detection (0:10) {0} k - an uncursed wand of stun monster (0:1) {0} m - an uncursed wand of extra healing (0:7) {0} v - an uncursed wand of polymorph (0:0) {0} B - an uncursed wand of striking (1:7) {0} E - a ! uncursed wand of draining (0:8) {0} H - an uncursed wand of digging (0:4) {0} Tools q - an uncursed beartrap {20} x - an uncursed ice box {2326} C - an uncursed +0 unicorn horn {8} Contents of the ice box: an uncursed +0 pick-axe {32} an uncursed budo no sasu {0} an uncursed wand of extra healing (0:10) {0} an uncursed +0 dwarvish mithril-coat {60} 14 heavily cursed -1 arrows {0} 4 uncursed +0 crossbow bolts {0} an uncursed finalized spellbook of mimicry (0:1) {0} an uncursed finalized spellbook of fireball (0:1) {0} an uncursed spellbook of detect food (1:1) {0} an uncursed finalized spellbook of insulate (0:0) {0} an uncursed spellbook of slow monster (0:0) {0} the cursed -2 pair of sneakers named Hightower's Watch {2} an uncursed +0 robe of randomness {16} a cursed rusty -1 pair of iron shoes {20} the cursed -1 dwarvish cloak named Paurnen {4} 23 cursed -1 elven arrows {0} 7 blessed +0 crossbow bolts {0} a cursed -1 crossbow bolt {0} an uncursed +0 BFG {75} an uncursed rusty +0 dwarvish mattock {48} an uncursed rotted army dwarf corpse {900} an uncursed +0 worthless piece of black glass {1} a cursed -5 ring of increase damage called increase damage {0} an uncursed finalized potion of paralysis {0} an uncursed spellbook of blank paper (0:0) {0} a cursed finalized scroll of wishing {0} an uncursed rusty +0 orcish helm {12} the cursed very rusty -4 plate mail named Queen Articuno's Hull {200} an uncursed +0 pair of gauntlets {4} an uncursed +0 bow {12} an uncursed +0 dwarvish spear {12} the uncursed +0 bow named The Randomizer {12} the blessed +1 orcish dagger named Laurefindelo Umbar {4} an uncursed +0 silver mace {12} the uncursed pink naga hatchling corpse named Rule of Eldarion {500} Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: telepathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 99% Tool drop chance was reduced to 92% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shield (turn 30) The following skill became untrainable if you tried to train it too early: divination spells (turn 1581) The following skill became untrainable after a while: two-handed weapons (turn 9189) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 17870) Number of artifacts generated was 2 Number of fake artifacts generated was 12 Your remaining amount of free polymorphs was 11 Monster spawn increase started at turn 23835 Monster spawn increase reached its maximum at turn 88469 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1373598 The monster class that cannot be genocided was grue The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: mad mage (freq bonus 48) The monster species that spawned more often: aligned beam (freq bonus 14) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 10) The monster species that spawned more often: hungry Olog-hai (freq bonus 36) The monster species that spawned more often: decentralize illimitable (freq bonus 30) The monster species that spawned more often: tear beam (freq bonus 48) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 48) The monster species that spawned more often: reticulated concordant (freq bonus 5) The monster species that spawned more often: normal turret (freq bonus 21) The monster species that spawned more often: phase mold (freq bonus 42) The monster species that spawned more often: pustulent fungus (freq bonus 18) The monster species that spawned more often: centaur chieftain (freq bonus 36) The monster species that spawned more often: sparkling warp patch (freq bonus 16) The monster species that spawned more often: great white wyrm (freq bonus 14) The monster species that spawned more often: z-type (freq bonus 9) The monster species that spawned more often: preregistered shambled (freq bonus 36) The monster species that spawned more often: Antimatter Katcher (freq bonus 72) The monster species that spawned more often: terse reapply (freq bonus 36) The monster species that spawned more often: siena force patch (freq bonus 28) The monster species that spawned more often: mini triad (freq bonus 12) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 12) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 10) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster species that never randomly spawned: beshrewed epaulet The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: young adult white dragon The monster species that never randomly spawned: deceiving warp fungus The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: blearier establish The monster species that never randomly spawned: genin The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: vat snake The monster species that never randomly spawned: dart turret The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 41) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 97) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 33) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 16) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 26) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 1) Trap randomization happened for 1 in 32 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 8652 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having discount action (0) You had wounded legs (8) You saw invisible You had infravision You had 2081 points of nutrition remaining You aggravated monsters You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 227% b - mimicry 2 occult 0% 92% c - slow monster 2 enchant 0% 101% d - insulate 2 protect 0% 144% e - detect food 2 divine 0% 96% f - fireball 4 matter 90% 89% Techniques known in the end Name Level Status liquid leap 10 R LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) dazzle 6X LIMIT(0) disarm 3 O LIMIT(0) ward against flame 1X LIMIT(0) draw energy 1X LIMIT(0) iron skin 1X LIMIT(0) Discoveries Artifacts Queen Articuno's Hull [neutral splint mail] Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (chain-aventailed helmet) * skullcap (weeping helmet) * flack helmet (black helmet) * crystal helm (arduous helmet) * mining helm (hacker helmet) * field helm (golden helmet) * helm of safeguard (filtered helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (ice-cold gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (hiking boots) * boots of safeguard (gentle boots) plain cloak (contaminated coat) robe of randomness (octarine robe) gauntlets (poor gloves) Scrolls scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (EX PROTEO) scroll of standard id (ELBIB YLOH) scroll of cure (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) * scroll of extra healing (GNAY GNIY) * scroll of greater mana restoration (LAM EQUENUS) scroll of wishing (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of teleportation (SPORKHACK ASCENSION) scroll of charging (RITSCHRATSCHRITSCHRATSCH) scroll of blank paper (unlabeled) scroll of identify (MERCATOR MORI DEBET) Spellbooks spellbook of sleep (indigo) spellbook of mimicry (marvelous) spellbook of slow monster (conspiratory) spellbook of insulate (gained) spellbook of detect food (magenta) spellbook of fireball (embossed) spellbook of blank paper (plain) Potions potion of paralysis (plaid) potion of object detection (milky) potion of monster detection (ketchup) potion of acid (nanika) potion of booze (bright) potion of water (clear) potion of restore ability (mineral) potion of extra healing (pink) potion of gain level (cacao) potion of gain ability (aqueous) Rings ring of sustain ability (spanish) ring of increase damage called increase damage (bronze) Wands wand of stun monster (beaded) wand of extra healing (blooming) wand of striking (obscure) wand of draining (contaminated) wand of speed monster (silver) wand of secret door detection (woven) wand of polymorph (bumpy) wand of digging (tetragonal) Tools ice box (cooling box) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 9 Level 9: <- You are here Voluntary challenges You eaten 25 times You eaten food with animal by-products 24 times You eaten meat 23 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 327 times You killed 204 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills general combat [Basic] (max Master) (55 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (40 of 160) polymorphing [Unskilled] (max Expert) (13 of 20) devices [Unskilled] (max Expert) (23 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (6 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (14 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (44 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (347 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Expert) (90 of 160) protection spells [Unskilled] (max Expert) (12 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...