Leeroy, lawful male albae Unbeliever ### -@- .P..+ -..---- |. -- [Leeroy the Rookie] St14 Dx15 Co15 In5 Wi8 Ch6 UnbAlbMalLaw Dlvl:1 $1 HP32(32) Pw8(8) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. # Your anti-magic shell prevents spellcasting. Pick an object. @ a human or elf or you (albae unbeliever called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae unbeliever called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae unbeliever called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae unbeliever called Leeroy) Accessing Pokedex entry for unbeliever... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - magic missiles # There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} Armor b - an uncursed +1 chain mail (being worn) {120} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 35 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 98% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 92% Tool drop chance was reduced to 70% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: high heels (turn 16) The following skill became untrainable after a while: axe (turn 16271) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 30239) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 69033 Monster spawn increase reached its maximum at turn 406269 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4811541 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: pettishly bruiting inhibited (freq bonus 20) The monster species that spawned more often: volatile mushroom (freq bonus 42) The monster species that spawned more often: troubleshooter (freq bonus 6) The monster species that spawned more often: diseased rat (freq bonus 12) The monster species that spawned more often: cupholder dogfight (freq bonus 33) The monster species that spawned more often: viper scopion (freq bonus 32) The monster species that spawned more often: prayer book mimic (freq bonus 36) The monster species that spawned more often: sootball (freq bonus 18) The monster species that spawned more often: mana vortex (freq bonus 20) The monster species that spawned more often: humorist castrati (freq bonus 20) The monster species that spawned more often: edderkop (freq bonus 10) The monster species that spawned more often: sweet prostitute (freq bonus 12) The monster species that spawned more often: Bear-Man packleader (freq bonus 28) The monster species that spawned more often: servant of Glaaki (freq bonus 14) The monster species that spawned more often: rabid jackal (freq bonus 15) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 8) The monster species that spawned more often: newsgroup lady (freq bonus 14) The monster species that spawned more often: undead gnasher scorpion (freq bonus 16) The monster species that spawned more often: quantum colony (freq bonus 5) The monster species that spawned more often: violet fungus (freq bonus 15) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster species that never randomly spawned: elusive xorn wizard The monster species that never randomly spawned: cross kobold The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: delved easement The monster species that never randomly spawned: gnoll matriarch The monster species that never randomly spawned: colluded colony The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: praetorian redescribing The monster species that never randomly spawned: copper golem The monster species that never randomly spawned: poison mage The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 77) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 26) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 8) Trap randomization happened for 1 in 835 traps Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (PLUS 100 MAGIC MARKER) scroll of mana (DRAW SHOCK STUNT) scroll of phase door (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of standard id (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of cure (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of extra healing (SOME THING YOU CHOOSE) * scroll of greater mana restoration (AQUE BRAGH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.