Leeroy, lawful female herbalist Priestess ---- ... .. .. .. . .. ## . -+-+-.-#-#-- |..k.......| |.......@}.| |......f...| - -- ------- [Leeroy the Aspirant] St12 Dx4 Co15 In3 Wi18 Ch5 PriHrbFemLaw Dlvl:1 $0 HP19(19) Pw20(20) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful herbalist Priestess. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} k - an uncursed +1 scalpel (alternate weapon; not wielded) {2} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} u - 32 uncursed apples {0} Scrolls j - a blessed finalized scroll of identify {0} v - 5 uncursed scrolls of healing {0} w - 4 uncursed scrolls of mana {0} x - 3 uncursed scrolls of phase door {0} y - 2 uncursed scrolls of standard id {0} z - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:3) {0} i - a blessed finalized spellbook of sleep (0:4) {0} s - a blessed spellbook of healing (0:3) {0} t - a blessed spellbook of stone to flesh (1:1) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of holy water {0} n - 4 uncursed potions of healing {0} o - 3 uncursed finalized potions of extra healing {0} p - a blessed finalized potion of extra healing {0} Wands q - an uncursed wand of sleep (0:2) {0} r - an uncursed wand of healing (6:8) {0} Tools l - an uncursed stethoscope {0} m - an uncursed medical kit {38} Contents of the medical kit: a cursed bandage {1} an uncursed bandage {1} a cursed bandage {1} a cursed bandage {1} 2 uncursed bandages {2} 2 * blessed phials {4} 3 blessed bandages {3} 2 cursed bandages {2} 4 uncursed bandages {4} a blessed bandage {1} 2 cursed pills {0} 9 uncursed pills {0} 9 * uncursed phials {18} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 82% Tool drop chance was reduced to 58% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: shuriken (turn 4) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2784) The following skill became untrainable after a while: dart (turn 25682) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 58719) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 169320 Monster spawn increase reached its maximum at turn 304950 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1828161 The monster class that cannot be genocided was turret The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: idee vitriol (freq bonus 8) The monster species that spawned more often: Antimatter Kleever (freq bonus 12) The monster species that spawned more often: ebony fungus (freq bonus 28) The monster species that spawned more often: flank player (freq bonus 6) The monster species that spawned more often: sucking mimic (freq bonus 12) The monster species that spawned more often: subduing willow (freq bonus 3) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 36) The monster species that spawned more often: sexagenarian bray (freq bonus 30) The monster species that spawned more often: vulture (freq bonus 64) The monster species that spawned more often: Pazuzzu (freq bonus 8) The monster species that spawned more often: ankylosaurus (freq bonus 5) The monster species that spawned more often: animal antics (freq bonus 24) The monster species that spawned more often: thick beauty (freq bonus 24) The monster species that spawned more often: epidote growth (freq bonus 96) The monster species that spawned more often: lesser wall monster (freq bonus 6) The monster species that spawned more often: golbat (freq bonus 4) The monster species that spawned more often: wereairelemental (freq bonus 36) The monster species that spawned more often: trapper (freq bonus 4) The monster species that spawned more often: tenderized toadfish (freq bonus 10) The monster species that spawned more often: white marketeer (freq bonus 48) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 8) The monster trait that was more common: monsters that have humanoid speech (freq bonus 12) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster species that never randomly spawned: yaksas The monster species that never randomly spawned: mega vanishing point The monster species that never randomly spawned: desex endearment shredder aptitude The monster species that never randomly spawned: parasiticidal smoking The monster species that never randomly spawned: unborn soul The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: stitched abomination The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: cursed grue The monster species that never randomly spawned: venomous potato The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 17) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 13) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 11) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 27) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 29) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 7) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 11) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 1621 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was stth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (526) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 200% b - sleep 2 enchant 0% 100% c - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (ROMHACK MADE BY HITLER) scroll of healing (CRITICAL HIT) scroll of mana (IAOMORMOROTOKONBAI) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of extra healing (NACSTAC) * scroll of greater mana restoration (GENTLE PEEPTOE HIGH HEELS) Spellbooks spellbook of healing (threatening) spellbook of sleep (gehenna) spellbook of stone to flesh (pure) Potions * potion of water (clear) potion of healing (whisky) potion of extra healing (nectar) Wands wand of sleep (quadratic) wand of healing (rollover) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (74 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Priestess... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.