Leeroy, lawful male doppelganger Thalmor ---- .... ------#-- ........| |...@@..| |.......| |.......| ----#---- [Leeroy the Concordate Agent] St8 Dx15 Co6 In10 Wi5 Ch11 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 84% Wand drop chance was reduced to 89% Potion drop chance was reduced to 93% Tool drop chance was reduced to 75% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 37) The following skill became untrainable if you tried to train it too early: implants (turn 58) The following skill became untrainable after a while: chaos spells (turn 34021) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 45639) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 61451 Monster spawn increase reached its maximum at turn 239050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 348764 The monster class that cannot be genocided was ghost The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: white fungus (freq bonus 84) The monster species that spawned more often: cogence honeydew stuffily headhunted (freq bonus 48) The monster species that spawned more often: snakeman (freq bonus 36) The monster species that spawned more often: Toxic Kop (freq bonus 18) The monster species that spawned more often: smart trapper (freq bonus 7) The monster species that spawned more often: silver jelly (freq bonus 51) The monster species that spawned more often: battering ram (freq bonus 21) The monster species that spawned more often: religious nymph (freq bonus 18) The monster species that spawned more often: pr0n girl (freq bonus 36) The monster species that spawned more often: strict old woman (freq bonus 9) The monster species that spawned more often: metal slug (freq bonus 21) The monster species that spawned more often: wolf chieftain (freq bonus 60) The monster species that spawned more often: monkey (freq bonus 6) The monster species that spawned more often: spriggan (freq bonus 24) The monster species that spawned more often: giant red frog (freq bonus 72) The monster species that spawned more often: lord of the rings elf (freq bonus 18) The monster species that spawned more often: shunning recolonizing (freq bonus 24) The monster species that spawned more often: blue star (freq bonus 30) The monster species that spawned more often: bind demon (freq bonus 24) The monster species that spawned more often: vacuum colony (freq bonus 18) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster species that never randomly spawned: blank warp fungus The monster species that never randomly spawned: apprentice ghost The monster species that never randomly spawned: weapon golem The monster species that never randomly spawned: notably congregation The monster species that never randomly spawned: old cyan dragon The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: xerophthalmia salvagee The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: nasty master mind flayer The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 13) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 17) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 33) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 53) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 18) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 45) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 1) Trap randomization happened for 1 in 703 traps Next attribute increase check would have come at turn 1005 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (354) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (winged helmet) * skullcap (metal disk) * flack helmet (brick helmet) * crystal helm (red helmet) * mining helm (engraved helmet) * field helm (masked helmet) * helm of safeguard (grimace helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (english gloves) * commander gloves (viva gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (lolita boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (MINEHACK NOW FOR PS4) scroll of cure (MONST DOT C AINT BIG ENOUGH) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (SLEX NOW WITH TRANSVESTITE ROLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.