Leeroy, lawful male doppelganger Thalmor --.--- |....| |.... |..@.| |...@| ------ [Leeroy the Concordate Agent] St11 Dx8 Co11 In9 Wi7 Ch11 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: freezopathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 87% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% The following skill could not be trained at all: club The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 8) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 5917) The following skill became untrainable after a while: implants (turn 17687) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 30328) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 63626 Monster spawn increase reached its maximum at turn 155139 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 734228 The monster class that cannot be genocided was snake The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: unreal force fungus (freq bonus 3) The monster species that spawned more often: Hisame Shizumaru (freq bonus 3) The monster species that spawned more often: jumping school eel (freq bonus 10) The monster species that spawned more often: drainer gnome (freq bonus 3) The monster species that spawned more often: sweet soul (freq bonus 48) The monster species that spawned more often: bodak (freq bonus 14) The monster species that spawned more often: petty big black unicorn (freq bonus 21) The monster species that spawned more often: remembered ufo part (freq bonus 6) The monster species that spawned more often: elrab (freq bonus 10) The monster species that spawned more often: iba (freq bonus 6) The monster species that spawned more often: time spore (freq bonus 15) The monster species that spawned more often: packer (freq bonus 15) The monster species that spawned more often: azure force patch (freq bonus 5) The monster species that spawned more often: colorful fungus (freq bonus 48) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 9) The monster species that spawned more often: whirling hatchet (freq bonus 3) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 20) The monster species that spawned more often: great projection statue (freq bonus 24) The monster species that spawned more often: forsaken lady (freq bonus 5) The monster species that spawned more often: larva (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: Mim, Betrayer of Turin The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: M'ling, Montgomery's attendant The monster species that never randomly spawned: overweight calomel expounded The monster species that never randomly spawned: leering faxed The monster species that never randomly spawned: desert wing The monster species that never randomly spawned: cursed ghost The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: morlock hunter The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 12) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 34) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 13) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 16) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 31) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 3) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 24) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 3) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (507) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (grimace helmet) * skullcap (rotating helmet) * flack helmet (scuba helmet) * crystal helm (metal disk) * mining helm (wide conical hat) * field helm (padded helmet) * helm of safeguard (horned helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (nondescript gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (korean sandals) * boots of safeguard (living boots) Scrolls scroll of healing (TSCHAEAUWIEAUW) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (HONNI SOIT QUI MAL Y PENSE) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (CHRISTINE FEMININE) * scroll of greater mana restoration (OH DEAR YOU IM BUILDING FUMES FOR YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.