Leeroy, lawful male doppelganger Thalmor -+-- #@.. #@| #.. --- [Leeroy the Concordate Agent] St10 Dx7 Co10 In13 Wi14 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: fear factor You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 67% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 72% Armor drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: trident (turn 34) The following skill became untrainable if you tried to train it too early: protection spells (turn 405) The following skill became untrainable after a while: pick-axe (turn 30532) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 21250) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68835 Monster spawn increase reached its maximum at turn 248505 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1188640 The monster class that cannot be genocided was ogre The monster class that was spawned more often: naga (freq bonus 9) The monster species that spawned more often: praetorian redescribing (freq bonus 26) The monster species that spawned more often: cursed warp fungus (freq bonus 24) The monster species that spawned more often: hysteria compressedly (freq bonus 30) The monster species that spawned more often: multi-hued growth (freq bonus 20) The monster species that spawned more often: purple growth (freq bonus 24) The monster species that spawned more often: Eliane's sandal (freq bonus 52) The monster species that spawned more often: bold (freq bonus 22) The monster species that spawned more often: duergar king (freq bonus 40) The monster species that spawned more often: pile of roulette jetons (freq bonus 48) The monster species that spawned more often: mere plucked superhighway airworthiest (freq bonus 33) The monster species that spawned more often: black and white warp patch (freq bonus 30) The monster species that spawned more often: blue-green warp patch (freq bonus 42) The monster species that spawned more often: extreme hallucination (freq bonus 40) The monster species that spawned more often: dark zealot (freq bonus 36) The monster species that spawned more often: sand spider (freq bonus 22) The monster species that spawned more often: nightrunner (freq bonus 88) The monster species that spawned more often: death lich (freq bonus 30) The monster species that spawned more often: clicking force fungus (freq bonus 33) The monster species that spawned more often: Axel (freq bonus 22) The monster species that spawned more often: squealer (freq bonus 45) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster species that never randomly spawned: wobbly goblin The monster species that never randomly spawned: staggery discussion dillydallied drunk The monster species that never randomly spawned: green cube The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: matte fleshliest The monster species that never randomly spawned: rogering usage insole riverside mailer dune The monster species that never randomly spawned: wind inhabitant The monster species that never randomly spawned: cutlet avenger The monster species that never randomly spawned: Radio Sergeant The monster species that never randomly spawned: immobile fungus The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 195) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 13) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 20) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 2) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Trap randomization happened for 1 in 106 traps Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (245) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (weeping helmet) * skullcap (golden helmet) * flack helmet (hydra helmet) * crystal helm (cone-shaped helmet) * mining helm (radio helmet) * field helm (aluminium helmet) * helm of safeguard (netradiation helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (fencing gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (side gore boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (FIQ X FIQ SELFSHIP) scroll of mana (NOM STYL STUNT IS FLY STYL) scroll of phase door (GIMMIE ALL THE SPELLS) scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of cure (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.