Leeroy, lawful male doppelganger Thalmor ----------- |......@..| |.......@.| |..r..$...| -------+--- [Leeroy the Concordate Agent] St8 Dx7 Co7 In8 Wi9 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 41% chance Ring drop chance was reduced to 64% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 39% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: sling (turn 30) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 602) The following skill became untrainable after a while: polymorphing (turn 31705) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 51448) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 23373 Monster spawn increase reached its maximum at turn 291633 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 51881241 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: arachnid or centipede (freq bonus 6) The monster species that spawned more often: threshold patch (freq bonus 14) The monster species that spawned more often: greater air elemental (freq bonus 16) The monster species that spawned more often: nastinator (freq bonus 78) The monster species that spawned more often: leshy (freq bonus 27) The monster species that spawned more often: snowbank beware (freq bonus 18) The monster species that spawned more often: iron draconian (freq bonus 54) The monster species that spawned more often: traitor (freq bonus 21) The monster species that spawned more often: foozle anchor (freq bonus 48) The monster species that spawned more often: Kumo, the demon spider (freq bonus 16) The monster species that spawned more often: typhon swopped annal (freq bonus 128) The monster species that spawned more often: flesh clan (freq bonus 48) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 36) The monster species that spawned more often: Bulletproof Katcher (freq bonus 16) The monster species that spawned more often: hairy fungus (freq bonus 8) The monster species that spawned more often: barricade tower (freq bonus 156) The monster species that spawned more often: cambridge iscose bronzier (freq bonus 36) The monster species that spawned more often: mysteriously replicate invidiously (freq bonus 24) The monster species that spawned more often: raging torrent (freq bonus 120) The monster species that spawned more often: absent spore (freq bonus 16) The monster species that spawned more often: dwarf king (freq bonus 28) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 12) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: litter nymph The monster species that never randomly spawned: trelon The monster species that never randomly spawned: truant girl The monster species that never randomly spawned: fecundate immemorially The monster species that never randomly spawned: nomi The monster species that never randomly spawned: maud agent The monster species that never randomly spawned: undead warrior The monster species that never randomly spawned: bow chambered The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: snarer unamplified undeniably The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 23) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 18) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 10) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 193) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Trap randomization happened for 1 in 530 traps Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (gray helmet) * skullcap (chain-aventailed helmet) * flack helmet (filtered helmet) * crystal helm (masked helmet) * mining helm (radiant helmet) * field helm (scuba helmet) * helm of safeguard (arduous helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (light gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (persian boots) * boots of safeguard (ski heels) Scrolls scroll of healing (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of mana (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of phase door (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of standard id (WHAT IF FRED IS ACTUALLY GRILL) scroll of cure (YOU HAVE BEEN VIOLATED) * scroll of extra healing (SEXY BUTT CHEEKS) * scroll of greater mana restoration (ZAL BALAMAON EIEOY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.