Leeroy, lawful male doppelganger Thalmor ---- - |.@..| |.@... |....| |t...| ------ [Leeroy the Concordate Agent] St17 Dx11 Co6 In13 Wi13 Ch12 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 44 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 26 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 82% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 10) The following skill became untrainable if you tried to train it too early: trident (turn 80) The following skill became untrainable after a while: enchantment spells (turn 59741) The following skill couldn't be trained before a certain turn number is reached: whip (turn 13914) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59212 Monster spawn increase reached its maximum at turn 193726 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2690304 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: reinterred buncoing (freq bonus 6) The monster species that spawned more often: Thai's combat boot (freq bonus 48) The monster species that spawned more often: thick carrion creeper (freq bonus 18) The monster species that spawned more often: baby stone dragon (freq bonus 16) The monster species that spawned more often: aquator (freq bonus 28) The monster species that spawned more often: spell vortex (freq bonus 16) The monster species that spawned more often: green thunderlord (freq bonus 12) The monster species that spawned more often: animated hourglass (freq bonus 10) The monster species that spawned more often: Gazer Akai (freq bonus 40) The monster species that spawned more often: scullery horsewhipped (freq bonus 20) The monster species that spawned more often: spherical beam (freq bonus 18) The monster species that spawned more often: antimagic fungus (freq bonus 12) The monster species that spawned more often: toilet guy (freq bonus 14) The monster species that spawned more often: succubi sorbic (freq bonus 5) The monster species that spawned more often: yellow star (freq bonus 72) The monster species that spawned more often: chemical fungus (freq bonus 8) The monster species that spawned more often: vampire lich (freq bonus 8) The monster species that spawned more often: Emperor Nero (freq bonus 10) The monster species that spawned more often: giant brown tick (freq bonus 66) The monster species that spawned more often: hypertype (freq bonus 14) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster species that never randomly spawned: traitor skip leukocyte The monster species that never randomly spawned: orange bulb The monster species that never randomly spawned: Five-Man The monster species that never randomly spawned: insincerity entrenching ingratiating The monster species that never randomly spawned: archeologist The monster species that never randomly spawned: evil elemental The monster species that never randomly spawned: trap-installing dragon The monster species that never randomly spawned: training kobold The monster species that never randomly spawned: sharkbait The monster species that never randomly spawned: hell fire rogue The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 23) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 2) Trap randomization happened for 1 in 452 traps Trap difficulty was increased by 75 Next attribute increase check would have come at turn 2842 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (400) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (engraved helmet) * skullcap (echo helmet) * flack helmet (internet helmet) * crystal helm (yellow helmet) * mining helm (musical helmet) * field helm (filtered helmet) * helm of safeguard (resounding helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (black gloves) * commander gloves (camouflage patterned gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (living boots) * boots of safeguard (nature boots) Scrolls scroll of healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of mana (CURSED PLUS3 DOUBLE BREXIT) scroll of phase door (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of standard id (MAPIRO MAHAMA DIROMAT) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (LEVITICUS BUNG OX) * scroll of greater mana restoration (FIQ X FIQ SELFSHIP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.