Leeroy, lawful male doppelganger Thalmor ---------------- --------- ###|..............| |.......| #,,...............| ##|.......| #,#---[------------ #,........| ##,# #,## #,|.......| #,,# #,,# #,,|....%..| -----####### --------------##,## ##,# #,,#|.......| |....,,,,,,###|...........#|,,,# #,### #,##|.......| |...|#####,,,,...`.........|,########,,,###############,# |.......| |.<..,# #####|............-,,,,``,,,,,,,,,,B@)),,,,,,,,# |.......| |...|,###### |......#.....|,##########,####---#--#---,,##|..>....| -----,,,,,,# |#..>.#......#,# #,# |....%....,,,,........| ######,## |.......#....|,# #,# |........|####--------- #,,##---#----------,# ----.--##|........| ##,,,,,,,,,,,,,,,,,`# |......,,.........| #################### |.....|##|........| |.....| |........| |.....| ---------- ------- [Leeroy the Heretic Hunter] St12 Dx15 Co16 In12 Wi11 Ch17 ThaDopMalLaw Dlvl:4 $307 HP-1(84) Pw114(114) AC-1 Xp9/2865 Wt608/2020 T5115 Latest messages You hit the pole duck! The pole duck swings her rubber hose. The pole duck hits you! [-3 -> 23] You feel strong! You must have been exercising. You feel wise! You must have been very observant. You feel tough! You must be leading a healthy life-style. The pole duck swings her rubber hose. The pole duck hits you! [-12 -> 11] Warning: HP low! Pick an object. B a bat or bird (pole duck) (base level 4) (female) Accessing Pokedex entry for pole duck... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 7, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous swimmer. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d12, uses weapon - ordinary physical You miss the pole duck. The pole duck swings her rubber hose. The pole duck hits you! You die... Your inventory Weapons # - 60 uncursed -13 darts {1} # - an uncursed +0 crossbow {20} # - an uncursed +0 dwarvish mattock {48} # - the uncursed +0 dwarvish short sword named Rattle Battle {12} a - an uncursed +0 elven broadsword (weapon in hand) {30} c - a blessed +1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} l - an uncursed +0 bow {12} m - 37 uncursed +0 arrows (in quiver) {0} n - an uncursed +0 leather saber {12} v - an uncursed +0 crossbow {20} w - 18 cursed -1 crossbow bolts {0} C - an uncursed +0 wooden stake {8} G - a blessed +1 short sword {12} H - 57 uncursed +0 darts {0} J - an uncursed +0 broadsword {30} K - an uncursed +0 bow {12} L - an uncursed poisoned +0 dart {0} N - an uncursed +0 dagger {4} P - 25 uncursed +1 arrows {0} S - 4 uncursed +0 crossbow bolts {0} V - an uncursed +0 boomerang {0} W - 8 blessed +0 darts {0} X - 2 uncursed +1 darts {0} Y - 8 blessed +0 crossbow bolts {0} Armor # - a heavily cursed -1 pair of carrying boots (being worn) {8} b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed rustproof +0 orcish helm (being worn) {12} o - an uncursed +0 maid dress {4} r - an uncursed +0 chain mail {120} s - an uncursed +0 straw hat {3} F - an uncursed +1 ring mail {100} I - an uncursed +0 dwarvish cloak (being worn) {4} Comestibles j - 2 uncursed cream pies {0} p - 19 uncursed slime molds {0} t - an uncursed tripe ration {0} x - an uncursed food ration {0} B - an uncursed lump of royal jelly {0} D - an uncursed clove of garlic {0} Scrolls # - an uncursed finalized scroll of blank paper {0} e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} u - an uncursed finalized scroll of teleportation {0} y - an uncursed scroll of confuse monster {0} z - a blessed scroll of healing {0} A - a blessed scroll of standard id {0} E - an uncursed finalized scroll of gold detection {0} Spellbooks Q - a blessed finalized spellbook of godmode (0:3) {0} Potions R - an uncursed potion of vampire blood {0} Rings Z - an uncursed ring of stealth {0} Wands O - an uncursed wand of striking (0:8) {0} Tools # - an uncursed +0 unicorn horn {8} q - a blessed +0 torch (620) {20} T - an uncursed +0 pick-axe {32} Gems M - a blessed +1 worthless piece of orange glass {1} U - 2 blessed +0 worthless pieces of pink glass {2} Final attributes You were piously aligned Your alignment was 31 Your max alignment was 33 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: magic resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 145 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 38% Wand drop chance was reduced to 78% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 98% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 113) The following skill became untrainable if you tried to train it too early: saber (turn 782) The following skill became untrainable after a while: knife (turn 52224) The following skill couldn't be trained before a certain turn number is reached: whip (turn 52191) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Your remaining amount of free polymorphs was 11 Monster spawn increase started at turn 35508 Monster spawn increase reached its maximum at turn 126163 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1105560 The monster class that cannot be genocided was piercer The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: acid worm (freq bonus 12) The monster species that spawned more often: spider globe (freq bonus 10) The monster species that spawned more often: trap fungus (freq bonus 14) The monster species that spawned more often: malfunctioning babelfish (freq bonus 32) The monster species that spawned more often: jesed sephirah (freq bonus 12) The monster species that spawned more often: baby emerald dragon (freq bonus 16) The monster species that spawned more often: greedily authenticator (freq bonus 44) The monster species that spawned more often: rainer (freq bonus 16) The monster species that spawned more often: Antimatter Kleever (freq bonus 9) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 5) The monster species that spawned more often: aggravated light (freq bonus 10) The monster species that spawned more often: chaotic boomer (freq bonus 3) The monster species that spawned more often: Venonir (freq bonus 42) The monster species that spawned more often: large newt (freq bonus 6) The monster species that spawned more often: killer whale (freq bonus 8) The monster species that spawned more often: multi-hued vortex (freq bonus 16) The monster species that spawned more often: grey centipede (freq bonus 5) The monster species that spawned more often: war troll (freq bonus 3) The monster species that spawned more often: thorn force fungus (freq bonus 7) The monster species that spawned more often: installation trammeling (freq bonus 12) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster species that never randomly spawned: kent lout geranium speedily The monster species that never randomly spawned: flinted ringlet The monster species that never randomly spawned: cushy pished utahan initially The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: pectoral unshaved The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: knuckle gargoyle The monster species that never randomly spawned: Nether Kop The monster species that never randomly spawned: polarization ionised carful The monster species that never randomly spawned: mad cat The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 15) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 16) Trap randomization happened for 1 in 325 traps Next attribute increase check would have come at turn 7736 Strength training was 0 Dexterity training was 6 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 2075 points of nutrition remaining Your sight was improved You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 81% Techniques known in the end Name Level Status liquid leap 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) dazzle 5X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (space helmet) * skullcap (chain-aventailed helmet) * flack helmet (round helmet) * crystal helm (kitchen hat) * mining helm (grimace helmet) * field helm (wide metal helm) * helm of safeguard (ruined helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (black gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (plateau boots) * boots of safeguard (living boots) carrying boots (fetish heels) maid dress (little black dress) Scrolls scroll of healing (SMUTSIKA SKOEKA) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (FEELING MARKSMAN AMYLEIN) scroll of standard id (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of cure (NSFW ASCII) * scroll of extra healing (MORAL IS RISED WITH PRAS) * scroll of greater mana restoration (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of blank paper (unlabeled) scroll of teleportation (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of confuse monster (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of gold detection (JUMP OFF A BRIDGE) Spellbooks spellbook of godmode (monospace) Potions potion of blindness (unlight) potion of gain level (bright) potion of gain ability (sizzling) potion of healing (anise seed) potion of vampire blood (blood-red) Rings ring of stealth (scarab) Wands wand of striking (flathead) Gems worthless piece of orange glass (orange) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 17 times You eaten food with animal by-products 16 times You eaten meat 16 times You were an atheist You never prayed to the gods You hit with a wielded weapon 206 times You killed 112 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (42 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (30 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (6 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (216 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (49 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (1 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...