Leeroy, lawful male albae Tracer ---------------- |..............| |..............| |............q@| ---------------- [Leeroy the Cursed Beginner] St7 Dx14 Co7 In11 Wi9 Ch16 TrcAlbMalLaw Dlvl:1 $0 HP16(16) Pw43(43) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (3x) You can't polymorph at will. Beware, there will be no return! Still climb? [yn] (n) What do you want to wield? [- or ?*] c - an uncursed amulet of restful sleep (weapon in hand) {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: fear resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 47% chance Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 70% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 78% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: chaos spells (turn 29) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 873) The following skill became untrainable after a while: bare-handed combat (turn 33306) The following skill couldn't be trained before a certain turn number is reached: implants (turn 30771) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12397 Monster spawn increase reached its maximum at turn 66758 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 444822 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: salamander (freq bonus 12) The monster species that spawned more often: frock (freq bonus 6) The monster species that spawned more often: evasive jermlaine (freq bonus 2) The monster species that spawned more often: komodo dragon (freq bonus 12) The monster species that spawned more often: dutch girl (freq bonus 6) The monster species that spawned more often: iron piercer (freq bonus 30) The monster species that spawned more often: lanaur (freq bonus 20) The monster species that spawned more often: [{s75.]rF{PI-,3Bypf6 (freq bonus 8) The monster species that spawned more often: monster (freq bonus 60) The monster species that spawned more often: mousse quire simplemindedly (freq bonus 18) The monster species that spawned more often: lavender warp patch (freq bonus 2) The monster species that spawned more often: Infernal Kop (freq bonus 8) The monster species that spawned more often: chaosar (freq bonus 6) The monster species that spawned more often: leading orc-captain (freq bonus 8) The monster species that spawned more often: loud force patch (freq bonus 42) The monster species that spawned more often: starvation laser (freq bonus 9) The monster species that spawned more often: depressed ghost (freq bonus 8) The monster species that spawned more often: dark elven warrior (freq bonus 12) The monster species that spawned more often: little tyrannosaurus (freq bonus 6) The monster species that spawned more often: stumbling horror (freq bonus 16) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster species that never randomly spawned: winter bomb The monster species that never randomly spawned: porter mimic The monster species that never randomly spawned: xorn jelly The monster species that never randomly spawned: abnormal patch The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: dwarf clawer The monster species that never randomly spawned: maid The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: female guard The monster species that never randomly spawned: spike fiend The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 18) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 211) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 19) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 59) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 10) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this trap was always invisible: permanent stat damage trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Trap randomization happened for 1 in 813 traps Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having jumping (0) You had 1499 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (700) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (wide conical) Scrolls scroll of enchant armor (RECOVER BY SMEEL) scroll of food detection (DUHU DA SHUDI KURU WUTSIYA) scroll of healing (CURSED TIN OF COCKATRICE MEAT) scroll of mana (SUTSI) scroll of phase door (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of standard id (MAX 300) scroll of cure (EXTORTION RACKET) * scroll of extra healing (VELOX NEB) * scroll of greater mana restoration (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) Spellbooks spellbook of confuse monster (fullpost) Potions potion of enlightenment (orange) potion of gain energy (foaming) Rings ring of teleportation (black onyx) Wands wand of striking (blackthorn) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Skilled) (0 of 20) devices [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Basic] (max Basic) (200 of 1600) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Tracer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.