Leeroy, lawful male doppelganger Thalmor ------------- +@b.......... |@..........| ...........| |...........| |...........| ------------- [Leeroy the Concordate Agent] St7 Dx6 Co9 In7 Wi12 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: full nutrients You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 96% Wand drop chance was reduced to 99% Potion drop chance was reduced to 90% Tool drop chance was reduced to 99% Food drop chance was reduced to 90% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 186) The following skill became untrainable if you tried to train it too early: elemental spells (turn 650) The following skill became untrainable after a while: two-weapon combat (turn 51980) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 12875) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 86636 Monster spawn increase reached its maximum at turn 310646 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1066344 The monster class that cannot be genocided was nemese The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: sin image (freq bonus 8) The monster species that spawned more often: lammed standardizable (freq bonus 14) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 9) The monster species that spawned more often: trans-trickster (freq bonus 6) The monster species that spawned more often: werecoins (freq bonus 18) The monster species that spawned more often: mana mauler (freq bonus 9) The monster species that spawned more often: opal growth (freq bonus 4) The monster species that spawned more often: agate stalk (freq bonus 30) The monster species that spawned more often: siege rubbled (freq bonus 12) The monster species that spawned more often: crappy force fungus (freq bonus 18) The monster species that spawned more often: memo force patch (freq bonus 16) The monster species that spawned more often: fart elemental (freq bonus 15) The monster species that spawned more often: praetorian redescribing (freq bonus 6) The monster species that spawned more often: Anastasia's profiled combat boot (freq bonus 12) The monster species that spawned more often: cortex (freq bonus 24) The monster species that spawned more often: sweet asian poison ivy (freq bonus 9) The monster species that spawned more often: cheeping poultice (freq bonus 8) The monster species that spawned more often: slime mushroom (freq bonus 16) The monster species that spawned more often: flood surfer (freq bonus 12) The monster species that spawned more often: contaminated bug (freq bonus 6) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 6) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: breakoff force patch The monster species that never randomly spawned: unreal spore The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: bled fearing The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: dwarf thief The monster species that never randomly spawned: ancient golden dragon The monster species that never randomly spawned: aureolin patch The monster species that never randomly spawned: thalamically artillerymen The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 26) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 4) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 2) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (207) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (translucent helmet) * skullcap (long-hair helmet) * flack helmet (metal disk) * crystal helm (mechanical helmet) * mining helm (echo helmet) * field helm (dark helmet) * helm of safeguard (meso helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (moth-bitten gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (thick-soled boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (NO TNILCYR ALLIK) scroll of mana (HITTING EVEN USED HAT MELO) scroll of phase door (XA 35) scroll of standard id (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of cure (TINKERBELL HERE TO KICK UR ASS) * scroll of extra healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of greater mana restoration (TOTALLY THE GIANT ERECTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.