Leeroy, lawful male doppelganger Thalmor ### ## ..#### ##. ....#.. #..# # ......# ... n# .. ........ ...#. . .. ....... # ...... .. ...... #.#... !##. ..... # ..#..#.... #....#... .......B.#.... ... .#..........#... ##....$#.......# #...#............ #B...........# ...# #.@Bu.<.........# ##@i...............# }}}}}}}...# ##%u........@....}}}}}}}}}}}}}}}}}}}}}}....# ###.....}}}}}}}}}}}}}}}}}}}}}}}}}}}}.....## ######################################## [Leeroy the Heretic Hunter] St10 Dx11 Co9 In12 Wi12 Ch11 ThaDopMalLaw Dlvl:50 $422 HP-10(62) Pw107(107) AC6 Xp8/1975 Wt870/1520 T2901 Latest messages The gazer quasit stares into your eyes... The gaze was poisoned! [-13 -> 10] Warning: HP low! A mysterious force prevents the gray unicorn from teleporting! The roc wields an axe {24}! A mysterious force prevents the gray unicorn from teleporting! Pick an object. @ a human or elf (weresnake) (base level 9) (male) Accessing Pokedex entry for weresnake... Base statistics of this monster type: Base level = 9, difficulty = 11, AC = 10, magic resistance = 20, alignment -7. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous, regenerating. Is the same race as you. Silver weapons do extra damage to it. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 3d4, uses weapon - confers lycanthropy # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) A mysterious force prevents you from phasing! The gazer quasit claws you! [-2 -> 8] Warning: HP low! The gazer quasit misses. A mysterious force prevents the gray unicorn from teleporting! The roc claws you! You die... Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} n - an uncursed +0 scimitar {16} p - 2 uncursed +0 dwarvish spears {24} A - the uncursed +0 bullwhip named Taratol {8} E - an uncursed +1 dwarvish short sword {12} F - an uncursed +2 dwarvish mattock {48} N - an uncursed +0 glaive {32} R - a blessed +0 dagger {4} T - 5 uncursed +0 darts {0} W - an uncursed +0 dwarvish short sword {12} X - an uncursed +0 dwarvish mattock {48} Armor b - an uncursed +0 dwarvish iron helm {16} l - a blessed +0 elven mithril-coat {60} Y - a cursed +0 dwarvish roundshield {40} Z - a cursed +1 dwarvish cloak {4} Comestibles h - an uncursed meat stick {0} t - an uncursed cram ration {0} K - an uncursed tin of normal ant meat {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} m - a cursed finalized scroll of magic mapping {0} x - an uncursed scroll of charging {0} y - an uncursed scroll of warping {0} C - an uncursed scroll of teleportation {0} U - an uncursed scroll of blank paper {0} Potions u - an uncursed potion of ESP {0} B - an uncursed finalized potion of paralysis {0} D - an uncursed potion of object detection called object detection {0} Rings q - an uncursed ring of searching (on right hand) {0} z - an uncursed +2 ring of increase damage (on left hand) {0} Wands v - an uncursed wand of identify (0:2) {0} L - an uncursed wand of immobility (0:2) {0} P - an uncursed wand of cold (0:1) {0} V - an uncursed wand of create monster (0:13) {0} Tools j - an uncursed large box {500} o - an uncursed fire horn (0:2) {0} r - an uncursed unaffected candle (2000) {0} s - an uncursed rustproof skeleton key {0} w - a * heavily cursed mirror {0} J - a * uncursed mirror {0} M - an uncursed tallow candle (2000) {0} Gems G - an uncursed +0 halite stone {1} H - an uncursed +1 worthless piece of cyan glass {1} S - an uncursed +0 worthless piece of black glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half physical damage You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 95% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 96% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: firearms (turn 8) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 640) The following skill became untrainable after a while: sexy flats (turn 23675) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 27021) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30206 Monster spawn increase reached its maximum at turn 84166 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 389174 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: horror (freq bonus 8) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 8) The monster species that spawned more often: spore growth (freq bonus 30) The monster species that spawned more often: insectoatl (freq bonus 12) The monster species that spawned more often: black error (freq bonus 4) The monster species that spawned more often: oddity (freq bonus 30) The monster species that spawned more often: jojoba breakfront (freq bonus 24) The monster species that spawned more often: vampiric mushroom (freq bonus 42) The monster species that spawned more often: Lord Insidious (freq bonus 30) The monster species that spawned more often: complimenting ringing bier overspreading hefting fallen them insoluble (freq bonus 6) The monster species that spawned more often: big boo (freq bonus 12) The monster species that spawned more often: heaven ripper (freq bonus 20) The monster species that spawned more often: timbal sunny (freq bonus 14) The monster species that spawned more often: blackballed monophobia (freq bonus 4) The monster species that spawned more often: Elvenking (freq bonus 8) The monster species that spawned more often: splash rejector (freq bonus 42) The monster species that spawned more often: osteochuck (freq bonus 18) The monster species that spawned more often: fire rogue (freq bonus 30) The monster species that spawned more often: vulture (freq bonus 24) The monster species that spawned more often: blister stalk (freq bonus 18) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster species that never randomly spawned: sticky mold The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: insolent monkey The monster species that never randomly spawned: elder shimmering dragon The monster species that never randomly spawned: cerulean mold The monster species that never randomly spawned: dado inflexibility The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: grave recurving category unseating The monster species that never randomly spawned: normal pseudo rat The monster species that never randomly spawned: Keto The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 35) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 5) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 27) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 35) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 45) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 5) Trap randomization happened for 1 in 914 traps Next attribute increase check would have come at turn 2988 Strength training was 50 Dexterity training was 47 Wisdom training was 20 Constitution training was 50 The escalating chokhmah attack damage was 1 You were sleep resistant You were heterosexual You were prevented from having half physical damage (0) You were prevented from drunken boxing (0) You saw invisible You had automatic searching You had infravision You had 1357 points of nutrition remaining You had a +2 damage bonus Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(777) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (horned helmet) * skullcap (netradiation helmet) * flack helmet (great helmet) * crystal helm (resounding helmet) * mining helm (silk helmet) * field helm (etheric helmet) * helm of safeguard (grimace helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (fatal gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (side zip boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (ROCKWORM LOCKWORM SOCKWORM) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (DESUM TETRAL) scroll of standard id (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of cure (IGNORANT WEATHER) * scroll of extra healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) * scroll of greater mana restoration (ZAWESOME) scroll of destroy armor (LAD OS GA TIL CITADELLET) scroll of magic mapping (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of charging (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of warping (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of teleportation (SNOWMAN WITHOUT SNOW) scroll of blank paper (unlabeled) Potions potion of oil (ecru) potion of object detection called object detection (finicky) potion of speed (flubber) potion of ESP (plasmatic) potion of paralysis (fuming) Rings ring of increase damage (engagement) ring of searching (mithril) Wands wand of immobility (acrylic) wand of create monster (dragonhide) wand of cold (persimmon wood) wand of sleep (pentagonal) wand of identify (fuchsia) Tools fire horn (horn) large box (wooden box) unaffected candle (candle) skeleton key (key) mirror (looking glass) tallow candle (candle) Gems halite stone (white) worthless piece of cyan glass (cyan) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 50 Level 50: <- You are here Vanquished creatures an ant 2 giant ticks 0 killer bees (1 created) 0 petty giant beetles (1 created) 0 guardian ants (2 created) 0 Ravenous Bugblatter Beast Of Traals (2 created) a blob an acid blob a phasing acid blob a cockatoo chick (2 created) 0 jackals (1 created) 0 gravity jackals (1 created) 0 racoon dogs (1 created) 0 badgers (1 created) a large racoon dog (2 created) a large fox 0 wild wolves (1 created) 0 racoon dog drunkers (1 created) 0 monotons (2 created) 0 floating eyes (1 created) a serval a frozen tiger cub a deformed cat 0 jaguars (2 created) 0 algolian suntigers (1 created) a hobbit reveller a hobbit a dwarf a group dwarf a blue yeek a hobbit caster a player dolgsman 0 high ping bastards (1 created) a petty dwarven master thief an egodretch 0 gazer quasits (1 created) a white jelly (2 created) 2 kobolds a reston (2 created) a poison kobold 0 fairy moogles (1 created) 0 kobold chieftains (1 created) 0 morlock hunters (1 created) 0 mynocks (1 created) 0 mountain nymphs (3 created) 0 wood nymphs (3 created) 0 evasive wood nymphs (1 created) 0 water nymphs (2 created) 0 special water nymphs (1 created) a hidden water nymph 0 island nymphs (2 created) 0 faerie masters (1 created) 0 submarine goblins (1 created) a hitter goblin 0 cave orcs (1 created) 0 furry rothes (1 created) 0 osquips (2 created) a visor sewer rat 2 field mice 2 hares a breeder mouse a quill bear 0 giant pink mice (1 created) 6 hole spiders a yellow centipede 0 spiderlings (1 created) 0 spider boys (1 created) 0 tomb scorpions (1 created) 2 baby metroids 0 white unicorns (1 created) 0 gray unicorns (1 created) 0 black unicorns (1 created) a grain vortex 0 fog clouds (1 created) a stone bug a faerie light 0 yellow lights (1 created) 0 alien slugs (1 created) a hidden bat 2 vultures 0 giant bats (1 created) 0 ravenous bats (1 created) 0 duck captains (1 created) 0 desert wings (1 created) 0 blinks (1 created) 0 black raptors (1 created) 0 giant snow bats (1 created) 0 rocs (1 created) 0 sprows (1 created) a tiny pseudodragon a baby diamond dragon 0 nothing at alls (1 created) 0 invisible badguys (1 created) a lichen a spore lichen 0 lich lichens (1 created) a brown mold 6 yellow growths (2 created) 0 blink mushrooms (1 created) a luminescent mushroom 2 golden molds 8 green growths (2 created) a red growth 0 reddish patches (1 created) 2 spore shriekers (0 created) a sub-gnome (2 created) 2 gnomes a gnome thief a little grey alien 3 panotties 2 intermediate gnomes (3 created) 2 intercromes 2 gnome lords a gnome watcher a gnomish wizard a grabber 0 deep gnomes (1 created) a deep gnome thief 0 stun monsters (1 created) 2 Undead Sergeants a mummy a tanglederp mummy a ratling mummy a kobold mummy a yellow naga hatchling an undead naga hatchling 0 bionic naga hatchlings (1 created) a garter snake (2 created) 0 cobras (2 created) a tiny troll 0 hidden rock trolls (1 created) 0 Olog-hai (1 created) a grid xorn an aggravating wallwalker 2 monkeys (4 created) 3 sunshine monkeys 0 small chimpanzees (1 created) a kobold zombie (2 created) a gnome zombie an orc zombie a spammer zombie a zombie a weaum zombie 0 walking corpses (1 created) 0 zombie warriors (1 created) 0 skeleton warriors (1 created) 0 rope golems (1 created) 0 statue golems (1 created) 0 stone golems (4 created) 0 human adventurers (1 created) 0 stupid looking cos-players (1 created) a pitiful-looking beggar a mangy-looking leper a squint-eyed rogue a mean-looking mercenary 0 haxors (1 created) 0 werelichens (1 created) 0 wererats (1 created) 0 turkish bandits (1 created) 0 street thugs (3 created) 0 werepiranhas (1 created) 0 frybones (1 created) 0 weresnakes (1 created) 0 High Elvenkings (1 created) 0 wereeels (4 created) 0 officers (1 created) 0 thalmors (1 created) 0 cooks (1 created) 0 nurses (2 created) 0 hedrow blademasters (1 created) 0 shopkeepers (1 created) Medusa (0 times) an infernal 0 succubi (4 created) 0 incubi (3 created) 0 barbed devils (1 created) 0 babaus (1 created) 0 ice spaceships (1 created) 0 tortoises (3 created) 0 hata-hatas (1 created) 0 wet trouts (2 created) 0 jellyfish (7 created) 0 illithid larvae (1 created) 0 legged tuna (1 created) 0 babelfish (2 created) 0 malfunctioning babelfish (1 created) 0 leeches (1 created) 0 goldfish (1 created) 0 giant clams (2 created) 0 giant oysters (1 created) 0 glam bitches (1 created) 0 werepiranhas (1 created) 0 piranhas (2 created) 0 visor piranhas (1 created) 0 giant eels (1 created) 0 pool edge swimmers (1 created) 0 highschool eels (1 created) 0 devious eels (1 created) 0 eel-lizards (4 created) 0 sea horses (2 created) 0 sea ponies (1 created) 0 swordfish (1 created) 0 sharks (1 created) 0 electric eels (7 created) 0 ice eels (1 created) 0 merlions (1 created) 0 jugglers (1 created) 0 horseas (1 created) 0 saddleback tortoises (2 created) 0 floor fiends (1 created) 0 sand mites (1 created) 0 huge eels (2 created) 0 deep sea thieving fish (1 created) 0 ixitxachitls (1 created) 0 tiger sharks (2 created) 0 amazonic beasts (1 created) 0 kroncopotacas (1 created) 0 poliwhirls (1 created) 0 dire sharks (1 created) 0 geckos (1 created) 0 hidden lizards (1 created) 0 crocodiles (1 created) 0 salamanders (1 created) 0 dragon turtles (1 created) a plague poppy a yellow mushroom patch a flying goomba 0 floor grues (1 created) a novice dark wall a small turret a dart turret 2 prehistoric turrets a cold trove 318 creatures born. 130 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 132 times You killed 83 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (152 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (1 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 50 with 20782 points, and 422 pieces of gold, after 2901 moves. Killer: a monster (roc) You were level 8 with a maximum of 62 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 4 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 5 21079 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (poscumbutt mummy). - [91] * 6 20782 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 50. Killed by a monster (roc). - [62] 7 16661 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (red river hog). - [69] 8 15494 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a crossbow bolt. - [77]