Leeroy, lawful male doppelganger Thalmor ---------------- ........@......| |.......@....... |..............| -.H............| -----------.---- [Leeroy the Concordate Agent] St9 Dx6 Co8 In11 Wi6 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: flying You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 112 Wand drop chance was reduced to 93% Amulet drop chance was reduced to 18% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 86% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: general combat (turn 18) The following skill became untrainable if you tried to train it too early: club (turn 780) The following skill became untrainable after a while: body spells (turn 27063) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 40156) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 77685 Monster spawn increase reached its maximum at turn 107988 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 451444 The monster class that cannot be genocided was zombie The monster class that was spawned more often: turret (freq bonus 6) The monster species that spawned more often: cutlet avenger (freq bonus 16) The monster species that spawned more often: hairy colony (freq bonus 54) The monster species that spawned more often: purple jelly (freq bonus 48) The monster species that spawned more often: assistant squalor (freq bonus 8) The monster species that spawned more often: undead undertaker (freq bonus 48) The monster species that spawned more often: hell locust (freq bonus 16) The monster species that spawned more often: satanic gnome (freq bonus 9) The monster species that spawned more often: baby guivre (freq bonus 18) The monster species that spawned more often: bluesman iffy (freq bonus 16) The monster species that spawned more often: incontestable forwardly (freq bonus 54) The monster species that spawned more often: SS trooper (freq bonus 48) The monster species that spawned more often: taxer sawtooth premeditation lavaliere valor (freq bonus 14) The monster species that spawned more often: arceus (freq bonus 27) The monster species that spawned more often: troll mummy (freq bonus 48) The monster species that spawned more often: karmic pudding (freq bonus 24) The monster species that spawned more often: karmic mushroom (freq bonus 168) The monster species that spawned more often: young rainbow dragon (freq bonus 14) The monster species that spawned more often: elf zombie (freq bonus 10) The monster species that spawned more often: unfriendly caboose (freq bonus 32) The monster species that spawned more often: mana stalk (freq bonus 9) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 5) The monster trait that was more common: monsters that make chicken sounds (freq bonus 16) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster species that never randomly spawned: noncontrollably pate surprized undecided The monster species that never randomly spawned: relict faxing heredity The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: null mummy The monster species that never randomly spawned: sepia mushroom The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: trapper cart The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: weezing The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 322) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 27) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 35) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 7) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 32) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 1) Trap randomization happened for 1 in 809 traps Next attribute increase check would have come at turn 499 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (plumed helmet) * skullcap (metal disk) * flack helmet (musical helmet) * crystal helm (deformed helmet) * mining helm stone (gemmed helmet) * field helm (crazy helmet) * helm of safeguard (narrow helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (clumsy gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (beautiful heels) * boots of safeguard (steel boots) Scrolls scroll of healing (DER AFFE MACHT 4 SCHADEN) scroll of mana (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (MUMAK R34) scroll of cure (MIS DES SBIL DE BRUNSEZEN) * scroll of extra healing (SMASH EM EXTENDED MELEE BRAWL) * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.