Leeroy, lawful male doppelganger Thalmor -.--------- ..........| |.........| |.@.......| |.@.......| |.......K.| ----------- [Leeroy the Concordate Agent] St13 Dx14 Co4 In13 Wi8 Ch5 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: the Force You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 94% chance Wand drop chance was reduced to 81% Amulet drop chance was reduced to 95% Armor drop chance was reduced to 73% Tool drop chance was reduced to 72% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: techniques (turn 5) The following skill became untrainable if you tried to train it too early: chaos spells (turn 364) The following skill became untrainable after a while: body spells (turn 28201) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 32808) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52499 Monster spawn increase reached its maximum at turn 123933 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 19303436 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: theme ape (freq bonus 20) The monster species that spawned more often: kibbutz different (freq bonus 12) The monster species that spawned more often: thine milepost bulimia (freq bonus 18) The monster species that spawned more often: intermediate gnome (freq bonus 12) The monster species that spawned more often: chemistry teacher (freq bonus 36) The monster species that spawned more often: hammerhead shark (freq bonus 7) The monster species that spawned more often: iron boar (freq bonus 30) The monster species that spawned more often: pale mushroom (freq bonus 6) The monster species that spawned more often: stargazer (freq bonus 18) The monster species that spawned more often: runoff force fungus (freq bonus 4) The monster species that spawned more often: etherized nonsusceptibility (freq bonus 5) The monster species that spawned more often: Howl the Wizard (freq bonus 10) The monster species that spawned more often: Miyamoto Musashi (freq bonus 10) The monster species that spawned more often: sparkling fungus (freq bonus 10) The monster species that spawned more often: debussy obsession (freq bonus 9) The monster species that spawned more often: vampire spellmaster (freq bonus 10) The monster species that spawned more often: redundant terminator (freq bonus 8) The monster species that spawned more often: kid embrocation portioner (freq bonus 10) The monster species that spawned more often: contaminated ant (freq bonus 10) The monster species that spawned more often: ancient tempest (freq bonus 32) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 10) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: dark blue slime The monster species that never randomly spawned: necro archer The monster species that never randomly spawned: istar The monster species that never randomly spawned: giant lightning bat The monster species that never randomly spawned: nonbending abasing The monster species that never randomly spawned: dwarf figure The monster species that never randomly spawned: yellow jacket The monster species that never randomly spawned: Chupoclops The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 32) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 4) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 4) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 8) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 4) Trap randomization happened for 1 in 839 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (381) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (full helmet) * skullcap (netradiation helmet) * flack helmet (thinking helmet) * crystal helm (green bowel) * mining helm (rotating helmet) * field helm (horned helmet) * helm of safeguard (organic helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (paper gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (orange boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (MA MILLOCOR) scroll of mana (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (YOU DO NOT GO PAST AT ME) scroll of cure (ALERT CREEPS HOT ASS) * scroll of extra healing (RO MON LIN TEXTILE) * scroll of greater mana restoration (BWARHARHARHARHAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.