Leeroy, lawful male doppelganger Zyborg ------------- |.@.....{...| ...f..$.....| ------------- [Leeroy the Tin Can] St16 Dx12 Co9 In11 Wi15 Ch6 ZybDopMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # You don't know any spells right now. Pick an object. f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:5) {0} Tools b - an uncursed +1 green lightsaber (1432) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 52% Armor drop chance was reduced to 56% Tool drop chance was reduced to 77% Food drop chance was reduced to 88% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: elemental spells (turn 280) The following skill became untrainable after a while: boomerang (turn 15004) The following skill couldn't be trained before a certain turn number is reached: whip (turn 8856) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27309 Monster spawn increase reached its maximum at turn 180112 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1889640 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: koobface squatter (freq bonus 24) The monster species that spawned more often: valavi (freq bonus 5) The monster species that spawned more often: Medusa (freq bonus 16) The monster species that spawned more often: snare flayer (freq bonus 18) The monster species that spawned more often: manipulate autogenetic (freq bonus 32) The monster species that spawned more often: occult warlock (freq bonus 10) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 8) The monster species that spawned more often: lag defense tower (freq bonus 3) The monster species that spawned more often: notable warp patch (freq bonus 4) The monster species that spawned more often: agate warp patch (freq bonus 12) The monster species that spawned more often: whirling hatchet (freq bonus 26) The monster species that spawned more often: magic fungus (freq bonus 20) The monster species that spawned more often: fiery nymphomaniac (freq bonus 10) The monster species that spawned more often: healing fungus (freq bonus 16) The monster species that spawned more often: petty leopard (freq bonus 8) The monster species that spawned more often: beg rumbaed (freq bonus 24) The monster species that spawned more often: Xine, the Mountain King (freq bonus 3) The monster species that spawned more often: fairy dragon (freq bonus 8) The monster species that spawned more often: orange ego jelly (freq bonus 4) The monster species that spawned more often: crimson force patch (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 5) The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: unholy water golem The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: sweet thick girl The monster species that never randomly spawned: runoff patch The monster species that never randomly spawned: very old blood dragon The monster species that never randomly spawned: squad astral elemental The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: siege caterpillar The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 23) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 64) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 16) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 12) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 32) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 13) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Trap randomization happened for 1 in 365 traps Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (550) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ROOT CANAL THERAPY) scroll of mana (890 C PROPERTY) scroll of phase door (HUFFI MUFFI GUFFI) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (C00000000000000000000000000005) * scroll of extra healing (FATAL ADVENTURE TO ADULT LECHERY) * scroll of greater mana restoration (YOU AND YOUR FRIENDS ARE DEAD) Wands wand of solar beam (segmented) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.