Leeroy, lawful male lich Thalmor ---.-------- |.@(........ |..........| |........... |..........| |..........| |..@........ ------------ [Leeroy the Concordate Agent] St4 Dx11 Co8 In10 Wi9 Ch9 ThaLicMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC4 Exp1 T13 Elb Latest messages What do you want to write with? [- acdf or ?*] You engrave in the floor with an uncursed +0 athame {4}. What do you want to engrave in the floor here? What do you want to write with? [- acdf or ?*] Do you want to add to the current engraving? [ynq] (y) You will overwrite the current message. You engrave in the floor with an uncursed +0 athame {4}. What do you want to engrave in the floor here? You miss the grid xorn. You curse at the grid xorn. You kill the grid xorn! athame - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A high-quality dagger that can create hard engravings. It can be thrown. There is a wall in the way! Something is engraved here on the floor. Use "r." to read it. There is a staircase up here. Something is engraved here on the floor. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} f - an uncursed +0 athame {4} Armor b - an uncursed -1 elven mithril-coat (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of summon undead (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 69% chance Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 52% Potion drop chance was reduced to 88% Armor drop chance was reduced to 89% Tool drop chance was reduced to 83% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: high heels (turn 18) The following skill became untrainable if you tried to train it too early: matter spells (turn 120) The following skill became untrainable after a while: bow (turn 56274) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 22493) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43956 Monster spawn increase reached its maximum at turn 114601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4319952 The monster class that cannot be genocided was major demon The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: brown snake (freq bonus 10) The monster species that spawned more often: anaconda (freq bonus 60) The monster species that spawned more often: edgy sphere (freq bonus 12) The monster species that spawned more often: demeter uncontrovertible (freq bonus 15) The monster species that spawned more often: monoton (freq bonus 10) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 12) The monster species that spawned more often: graveler (freq bonus 30) The monster species that spawned more often: enemy (freq bonus 24) The monster species that spawned more often: apology vascular (freq bonus 45) The monster species that spawned more often: vaportex (freq bonus 28) The monster species that spawned more often: pleasing warp patch (freq bonus 56) The monster species that spawned more often: deep ettin (freq bonus 60) The monster species that spawned more often: giant grasshopper (freq bonus 48) The monster species that spawned more often: Annie (freq bonus 36) The monster species that spawned more often: arced vivisectional (freq bonus 17) The monster species that spawned more often: Zuggtmoy (freq bonus 10) The monster species that spawned more often: gloombat (freq bonus 42) The monster species that spawned more often: technicolor ambitiously allegorically foliate arousing (freq bonus 30) The monster species that spawned more often: gnome bitch (freq bonus 168) The monster species that spawned more often: Thoth Amun (freq bonus 7) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 10) The monster species that never randomly spawned: umber hydra The monster species that never randomly spawned: nettler pseudoartistic The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: water force patch The monster species that never randomly spawned: byzantine lady The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: vapor ant The monster species that never randomly spawned: hectar bomb The monster species that never randomly spawned: moldy warp fungus The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 4) Trap randomization happened for 1 in 427 traps Next attribute increase check would have come at turn 755 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were standing on an active Elbereth engraving You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having numbopathy (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1480 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (spired helmet) * skullcap (cone-shaped helmet) * flack helmet (echo helmet) * crystal helm (steel helmet) * mining helm (less helmet) * field helm (arduous helmet) * helm of safeguard (middle-earth helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (ice-cold gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (clunky heels) * boots of safeguard (winter boots) Scrolls scroll of healing (STUNT PROTECTED HAS NO SUPESTATE) scroll of mana (THX FEMMY) scroll of phase door (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of standard id (MUCH ORC VERI SMART) scroll of cure (DID YOU JUST ASSUME MY GENDER) * scroll of extra healing (ELF DONT CANNT) * scroll of greater mana restoration (NAE TROOSERS) Spellbooks spellbook of summon undead (patterned) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 4 points,