Leeroy, lawful male albae Poison Mage -|-------- |........| |..$.....| |.@......| |F.......| |......... ---------- [Leeroy the Poison Mixer] St7 Dx10 Co15 In14 Wi5 Ch5 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. The moon is waxing tonight. silver khakkhara - This is a weapon. Color: gray. Material: silver. Appearance: silver monk's staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother unless you're looking for a quarterstaff that does extra damage to undead and demons. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of random enchantment {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks i - a blessed finalized spellbook of confuse monster (5:5) {0} j - a blessed spellbook of protection (4:5) {0} k - a blessed finalized spellbook of cure blindness (0:3) {0} l - a blessed finalized fireproof spellbook of poison blast (0:3) {0} Potions d - an uncursed potion of sleeping {0} Rings h - an uncursed ring of teleportation {0} Wands f - an uncursed wand of poison (0:4) {0} g - an uncursed wand of venom scattering (0:17) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 67% Potion drop chance was reduced to 82% Food drop chance was reduced to 99% Monster death drops spawned with only 81% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 39) The following skill became untrainable if you tried to train it too early: chaos spells (turn 15) The following skill became untrainable after a while: two-weapon combat (turn 23790) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 42044) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63771 Monster spawn increase reached its maximum at turn 145552 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 981701 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: silver spore (freq bonus 15) The monster species that spawned more often: circumcising formatted (freq bonus 4) The monster species that spawned more often: pimpling sportswear (freq bonus 4) The monster species that spawned more often: flayed skull (freq bonus 3) The monster species that spawned more often: abhorrence harpooned (freq bonus 4) The monster species that spawned more often: upper spirit (freq bonus 9) The monster species that spawned more often: Naga Raja (freq bonus 3) The monster species that spawned more often: silver jelly (freq bonus 2) The monster species that spawned more often: gravity turret (freq bonus 30) The monster species that spawned more often: wooden mold (freq bonus 9) The monster species that spawned more often: Sandra's buckled boot (freq bonus 15) The monster species that spawned more often: feminist (freq bonus 6) The monster species that spawned more often: Levistus (freq bonus 8) The monster species that spawned more often: wreapus (freq bonus 18) The monster species that spawned more often: Radio Kchief (freq bonus 18) The monster species that spawned more often: multi-hued colony (freq bonus 16) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 4) The monster species that spawned more often: continent centaur (freq bonus 48) The monster species that spawned more often: false warp fungus (freq bonus 6) The monster species that spawned more often: platitudinously transmitted lanced neurologist (freq bonus 9) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster species that never randomly spawned: political singer The monster species that never randomly spawned: Vorlon God-Emperor The monster species that never randomly spawned: cancer research lady The monster species that never randomly spawned: aureolin patch The monster species that never randomly spawned: corresponding monogamously The monster species that never randomly spawned: sylphie The monster species that never randomly spawned: Bea The monster species that never randomly spawned: petro mushroom The monster species that never randomly spawned: noxious fungus The monster species that never randomly spawned: jiggliest prognosticate The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 16) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 15) Trap randomization happened for 1 in 726 traps Next attribute increase check would have come at turn 1054 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (522) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (secretion cloak) Scrolls scroll of random enchantment (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of healing (CHEIAMOPSEI ERPEBOTH) scroll of mana (XYZZY) scroll of phase door (NOTARY SOJAC) scroll of standard id (ZESE PLASHCH) scroll of cure (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) * scroll of extra healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of greater mana restoration (HUFFI MUFFI GUFFI) Spellbooks spellbook of confuse monster (court) spellbook of protection (candy) spellbook of cure blindness (serif) spellbook of poison blast (unseen) Potions potion of sleeping (bewitched) Rings ring of teleportation (crop) Wands wand of poison (slender) wand of venom scattering (segmented) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.