Leeroy, lawful male argonian Amazon --------- ...(....| |.......| |.@@....| |.......| --------- [Leeroy the Villager] St17 Dx12 Co7 In6 Wi3 Ch12 AmaArgMalLaw Dlvl:1 $0 HP17(17) Pw12(12) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Amazon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) javelin - This is a weapon. Color: cyan. Material: iron. Appearance: throwing spear. You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic javelin that doesn't do much damage. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {2} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {0} Scrolls i - an uncursed scroll of teleportation {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions g - 2 uncursed finalized potions of healing {0} h - 2 blessed potions of healing {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 82% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 87% Tool drop chance was reduced to 81% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: riding (turn 3) The following skill became untrainable if you tried to train it too early: body armor (turn 912) The following skill became untrainable after a while: implants (turn 50825) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 62169) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69590 Monster spawn increase reached its maximum at turn 218850 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3441892 The monster class that cannot be genocided was (null) The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: klingon soldier (freq bonus 24) The monster species that spawned more often: gravity snail (freq bonus 4) The monster species that spawned more often: fractional discovered (freq bonus 16) The monster species that spawned more often: chaotic boomer (freq bonus 12) The monster species that spawned more often: nightly spore (freq bonus 72) The monster species that spawned more often: intermenstrual ovulating (freq bonus 8) The monster species that spawned more often: night lich (freq bonus 12) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 40) The monster species that spawned more often: varying-colored jelly (freq bonus 4) The monster species that spawned more often: demonek (freq bonus 16) The monster species that spawned more often: yetzirah sephirah (freq bonus 18) The monster species that spawned more often: dune beast (freq bonus 32) The monster species that spawned more often: green gatekeeper (freq bonus 30) The monster species that spawned more often: quantum spore (freq bonus 10) The monster species that spawned more often: hellfire orb (freq bonus 8) The monster species that spawned more often: blowby hailed bluffing (freq bonus 30) The monster species that spawned more often: bright green devil (freq bonus 72) The monster species that spawned more often: agglomeration editorialist (freq bonus 10) The monster species that spawned more often: giant yellow locust (freq bonus 16) The monster species that spawned more often: grandmaster owlbear (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster species that never randomly spawned: ant sergeant The monster species that never randomly spawned: star star The monster species that never randomly spawned: Balam The monster species that never randomly spawned: rust penetrator The monster species that never randomly spawned: creeping ruby gems The monster species that never randomly spawned: orange stalk The monster species that never randomly spawned: druid The monster species that never randomly spawned: ventilation tower The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: regearing rehearsal The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 24) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 17) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 2) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 12) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 12) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 58) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 1) Trap randomization happened for 1 in 840 traps Next attribute increase check would have come at turn 1041 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having sickopathy (0) Your chance to block was 36% You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) weapon practice 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (cone-shaped helmet) * skullcap (tight helmet) * flack helmet (spinning helmet) * crystal helm (netradiation helmet) * mining helm (middle-earth helmet) * field helm (dream helmet) * helm of safeguard (bug-tracking helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (old gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (lolita boots) * boots of safeguard (rainbow boots) Scrolls scroll of teleportation (ETAOIN SHRDLU) scroll of healing (PANEMORFA TRAVMATA) scroll of mana (SLEXY ROBBER NYMPHETS 2018) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (YOU AINT GETTING OUT OF HERE ALIVE) scroll of cure (SLEX IS VERY POPULAR IN RUSSIA) * scroll of extra healing (EDUCATION WHATS THAT) * scroll of greater mana restoration (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) Potions potion of healing (reddish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Amazon... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.