Leeroy, lawful male doppelganger Paladin --.--- |..@.. |.f.:| |.#..| | .#| Z # [Leeroy the Fighter of Law] St6 Dx6 Co14 In12 Wi17 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # spellbook of chaos terrain - This is a spellbook. Color: white. Material: paper. Appearance: long. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Creates chaotic terrain around you. This spell is very straining and will damage your maximum mana. # If you use this technique, your one-handed melee attacks will deal more damage as long as you have a shield equipped. The damage bonus depends on the shield's enchantment value. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of chaos terrain (0:4) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 77% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 86% Tool drop chance was reduced to 86% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: elemental spells (turn 58) The following skill became untrainable if you tried to train it too early: riding (turn 2280) The following skill became untrainable after a while: implants (turn 52865) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 55605) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 72156 Monster spawn increase reached its maximum at turn 340783 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4270685 The monster class that cannot be genocided was ghost The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: old golden dragon (freq bonus 6) The monster species that spawned more often: atone underexposing (freq bonus 8) The monster species that spawned more often: bird (freq bonus 3) The monster species that spawned more often: violet prostitute (freq bonus 6) The monster species that spawned more often: giant ego permamimic (freq bonus 24) The monster species that spawned more often: elf warlord (freq bonus 6) The monster species that spawned more often: Solvejg's leather pump (freq bonus 18) The monster species that spawned more often: anticlerical nubbly footy (freq bonus 8) The monster species that spawned more often: incanting spirit (freq bonus 36) The monster species that spawned more often: poisonous blob (freq bonus 3) The monster species that spawned more often: icicle penetrator (freq bonus 12) The monster species that spawned more often: porter swarm xan (freq bonus 36) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 9) The monster species that spawned more often: shoggoth (freq bonus 2) The monster species that spawned more often: advert scholarly mightily naturopathy tossing bray nonlethal (freq bonus 14) The monster species that spawned more often: astringe esoteric (freq bonus 4) The monster species that spawned more often: Greta's hugging boot (freq bonus 4) The monster species that spawned more often: evil fly (freq bonus 8) The monster species that spawned more often: nightwalker (freq bonus 9) The monster species that spawned more often: very old golden dragon (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster species that never randomly spawned: ego vip rubber The monster species that never randomly spawned: enterprise repertory unpossessively vacation derivative mysteriously overstepped The monster species that never randomly spawned: poorly pushcart The monster species that never randomly spawned: pastiche nonaddictive The monster species that never randomly spawned: void wasp The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: cock The monster species that never randomly spawned: wrap elemental The monster species that never randomly spawned: cultist The monster species that never randomly spawned: master owlbear The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 13) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 20) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 12) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 5) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 3) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 5) Trap randomization happened for 1 in 570 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having acid resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (974) You survived Spells known in the end Name Level Category Fail Memory a - chaos terrain 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of standard id (MORPH BALL) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of extra healing (USED UP A NONPAID SHOP ITEM) * scroll of greater mana restoration (A WILD STEELIX APPEARED) Spellbooks spellbook of chaos terrain (long) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.