Leeroy, lawful male albae Assassin -------- |....... |......| |......| |....@)| |...@..7 ------ - [Leeroy the Dark Brotherhood Initiate] St17 Dx19 Co9 In10 Wi8 Ch11 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC0 Exp1 T6 Latest messages Suddenly, you notice a little spider. Wiesbek the Thief misses the little spider. Wiesbek the Thief touches the little spider. The little spider misses Wiesbek the Thief. Wiesbek the Thief hits the little spider. The little spider is killed! Pick an object. @ a human or elf or you (albae assassin called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae assassin called Leeroy) Accessing Pokedex entry for assassin... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -15. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Diablo. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # You can't polymorph at will. # You are Leeroy, a lawful male albae Assassin. HP: 23 (max 23) Pw 11 (max 11) AC 0 Current status effects: . # (2x) You need a blade to use this technique. Doing so allows you to severely hurt an adjacent non-headless monster; high technique levels sometimes even allow you to instakill the monster. Use this technique? [yn] (n) In what direction? [hykulnjb><] Things may be going badly, but that's extreme. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 bow (alternate weapon; not wielded) {12} b - 50 uncursed +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (wielded) {8} Armor d - a blessed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions g - an uncursed potion of paralysis {0} h - an uncursed finalized potion of sleeping {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: quad attacks You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 113 Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 77% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: general combat (turn 32) The following skill became untrainable if you tried to train it too early: searching (turn 4800) The following skill became untrainable after a while: polymorphing (turn 37775) The following skill couldn't be trained before a certain turn number is reached: axe (turn 15630) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 161676 Monster spawn increase reached its maximum at turn 247177 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5850086 The monster class that cannot be genocided was troll The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: stag beetle (freq bonus 12) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 12) The monster species that spawned more often: runoff fungus (freq bonus 6) The monster species that spawned more often: conscious mold (freq bonus 16) The monster species that spawned more often: consumed fire boar (freq bonus 24) The monster species that spawned more often: ice elemental (freq bonus 8) The monster species that spawned more often: giant grey scorpion (freq bonus 6) The monster species that spawned more often: treasure bus (freq bonus 12) The monster species that spawned more often: tsubotsubo (freq bonus 9) The monster species that spawned more often: fluidity memorable (freq bonus 18) The monster species that spawned more often: white worm mass (freq bonus 24) The monster species that spawned more often: buffalo (freq bonus 56) The monster species that spawned more often: nedian heraldry user (freq bonus 3) The monster species that spawned more often: werejabberwock (freq bonus 6) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 5) The monster species that spawned more often: lilac fungus (freq bonus 6) The monster species that spawned more often: thorn patch (freq bonus 18) The monster species that spawned more often: mazier reviver (freq bonus 9) The monster species that spawned more often: misinform belt modernized (freq bonus 8) The monster species that spawned more often: nasty horned devil (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 24) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 9) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: Gudrun's combat boot The monster species that never randomly spawned: dewgong The monster species that never randomly spawned: special mold The monster species that never randomly spawned: Kaonashi The monster species that never randomly spawned: black ones The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: piccalilli myth The monster species that never randomly spawned: preference premixed The monster species that never randomly spawned: snow frog The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 9) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 18) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 59) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 18) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 25) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Trap randomization happened for 1 in 250 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having quad attacks (0) You had 1495 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (490) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (SHENME SHIHOU TENGTONG FABU) scroll of phase door (TOO FEKKING GOOD) scroll of standard id (BU MISH MISH EMAS) scroll of cure (IKISIPHTHEARARACHARAEPHTHISIKE) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Potions potion of paralysis (instant coffee) potion of sleeping (aromatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.