Leeroy, lawful male doppelganger Thalmor ---------- |......... |........| |@@......| |........| ---------- [Leeroy the Concordate Agent] St17 Dx7 Co13 In11 Wi11 Ch16 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: shock resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 65% Tool drop chance was reduced to 82% Food drop chance was reduced to 95% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: high heels (turn 15) The following skill became untrainable if you tried to train it too early: martial arts (turn 364) The following skill became untrainable after a while: occult spells (turn 20772) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 54808) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 93846 Monster spawn increase reached its maximum at turn 209046 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2513140 The monster class that cannot be genocided was blob The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: ogre mummy (freq bonus 14) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 36) The monster species that spawned more often: gridded pallbearer (freq bonus 48) The monster species that spawned more often: annulet inebriant (freq bonus 81) The monster species that spawned more often: unreal stalk (freq bonus 9) The monster species that spawned more often: cannon sadist (freq bonus 8) The monster species that spawned more often: zookeeper (freq bonus 16) The monster species that spawned more often: clear snake (freq bonus 48) The monster species that spawned more often: unidirectional misshape (freq bonus 60) The monster species that spawned more often: water weird (freq bonus 11) The monster species that spawned more often: lavender warp fungus (freq bonus 48) The monster species that spawned more often: diphtheric roping (freq bonus 9) The monster species that spawned more often: fast light (freq bonus 72) The monster species that spawned more often: testified convey (freq bonus 28) The monster species that spawned more often: rocket turret (freq bonus 36) The monster species that spawned more often: gremffin (freq bonus 36) The monster species that spawned more often: winterized motorist (freq bonus 84) The monster species that spawned more often: ancient turret (freq bonus 96) The monster species that spawned more often: ray turret (freq bonus 14) The monster species that spawned more often: green ant (freq bonus 18) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster species that never randomly spawned: unihorn trove The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: Heike The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: great armorc The monster species that never randomly spawned: giant gem trove The monster species that never randomly spawned: predomination swarming The monster species that never randomly spawned: very nasty bomb The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: ghoul The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 13) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 27) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 39) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 126) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 78) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 19) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 10) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 4) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 5) Trap randomization happened for 1 in 85 traps Next attribute increase check would have come at turn 442 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (464) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (rotating helmet) * skullcap (hydra helmet) * flack helmet (secret helmet) * crystal helm (padded helmet) * mining helm (RNG helmet) * field helm (narrow helmet) * helm of safeguard stone (gemmed helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (even pair of gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (calf-leather sandals) * boots of safeguard (wedge boots) Scrolls scroll of healing (SLAPHEELEDSANDALBOOT) scroll of mana (DEJIZ FRADO) scroll of phase door (ORC PAPER SCISSORS LIZARD SPOCK) scroll of standard id (I AM THE BEST) scroll of cure (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) * scroll of extra healing (KITCHACK IS NOT A KITCHEN SINK) * scroll of greater mana restoration (ONLY EFFECTIVE STUNT IS HITTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.