Leeroy, lawful male albae Sage ## ---.---- |......| |...{..| |....°.| |.@....| |f.....+ --+----- [Leeroy the Invoker] St6 Dx5 Co10 In13 Wi14 Ch4 SagAlbMalLaw Dlvl:1 $0 HP23(23) Pw36(36) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here a statue of an emu {135}. The moon is waxing tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed finalized scroll of remove curse {0} d - an uncursed scroll of teleportation {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (0:3) {0} f - a blessed finalized spellbook of healing (0:3) {0} g - a blessed finalized spellbook of nexus field (0:4) {0} Potions h - a blessed finalized potion of restore ability {0} i - a blessed potion of monster detection {0} j - 2 blessed potions of healing {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 18 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 54% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 96% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body spells (turn 128) The following skill became untrainable if you tried to train it too early: spirituality (turn 490) The following skill became untrainable after a while: implants (turn 28493) The following skill couldn't be trained before a certain turn number is reached: bow (turn 30277) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53544 Monster spawn increase reached its maximum at turn 188604 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1379481 The monster class that cannot be genocided was kobold The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: animated winter stiletto (freq bonus 4) The monster species that spawned more often: passchuck (freq bonus 4) The monster species that spawned more often: crappy mold (freq bonus 9) The monster species that spawned more often: overslept girl (freq bonus 6) The monster species that spawned more often: underarmed forwarded orthopedist (freq bonus 9) The monster species that spawned more often: ice statue (freq bonus 12) The monster species that spawned more often: corpse shredder (freq bonus 36) The monster species that spawned more often: anteater (freq bonus 6) The monster species that spawned more often: actinide unconstricted (freq bonus 6) The monster species that spawned more often: Vampire Kommissioner (freq bonus 84) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 9) The monster species that spawned more often: intoner (freq bonus 6) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 28) The monster species that spawned more often: white marketeer (freq bonus 4) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 16) The monster species that spawned more often: thorn master (freq bonus 2) The monster species that spawned more often: Godahl, the Infallible (freq bonus 8) The monster species that spawned more often: fancy stalk (freq bonus 12) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 6) The monster species that spawned more often: real nether lich (freq bonus 20) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: swamp lizard The monster species that never randomly spawned: white snake The monster species that never randomly spawned: Inspector Lieutenant The monster species that never randomly spawned: karmic force fungus The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: nimble turret The monster species that never randomly spawned: bright violet force patch The monster species that never randomly spawned: foretosu The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 67) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 44) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 21) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Trap randomization happened for 1 in 815 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - nexus field 7 occult 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of remove curse (SALIQUAS) scroll of teleportation (LAM EQUENUS) scroll of healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of mana (23571113171923293137) scroll of phase door (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of standard id (THE THE GHOSTSES) scroll of cure (PROTECTION RACKET IS BAD LMAO) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (SE FERSE PARUM) Spellbooks spellbook of force bolt (redeemed) spellbook of healing (shivering) spellbook of nexus field (irresistible) Potions potion of restore ability (shining) potion of monster detection (mineral) potion of healing (cough) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.