Leeroy, lawful male albae Undead Slayer -------------- |.f..n.......| |@...........| +............| |............| ............| -------------- [Leeroy the Assistant] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP30(30) Pw28(28) AC6 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Turn undead is the act of causing nearby undead creatures to flee; weak undead might even be killed outright by this effect. Use this technique? [yn] (n) # Requires an athame in your open inventory. If you use this technique, you sacrifice up to 200 max HP and Pw, and all of your stats are reduced by up to 2, but you will be granted a wish, an acquirement, a random artifact or a random powerful item. Use this technique? [yn] (n) You need an athame to conduct the ritual! wooden stake - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A quite powerful dagger. It can be thrown. crossbow named Can I Play With Madness - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The crossbow is a two-handed ranged weapon that fires bolts, doing respectable damage. Put a stack of bolts in your quiver to fire. This is not a real artifact, and therefore it doesn't actually do anything special. pair of low boots named Steelclash - This is a piece of armor. Color: brown. Material: leather. Appearance: walking shoes. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This basic pair of boots offers minimal protection from enemy attacks. This is not a real artifact, and therefore it doesn't actually do anything special. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 wooden stake (weapon in hand) {8} b - the uncursed +0 crossbow named Can I Play With Madness (alternate weapon; not wielded) {20} c - 34 uncursed +0 crossbow bolts (in quiver) {1} Armor d - the uncursed +1 pair of low boots named Steelclash (being worn) {4} e - an uncursed +1 leather jacket (being worn) {12} Comestibles f - 5 blessed cloves of garlic {0} g - 5 blessed sprigs of wolfsbane {0} h - 4 uncursed holy wafers {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 3 uncursed scrolls of mana {0} m - an invisible uncursed scroll of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions i - 3 potions of holy water {0} j - a finalized potion of holy water {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 40 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 39% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 99% Tool drop chance was reduced to 57% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 15) The following skill became untrainable if you tried to train it too early: club (turn 3424) The following skill became untrainable after a while: attack spells (turn 13943) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 4125) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 35459 Monster spawn increase reached its maximum at turn 81389 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 903800 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: blister warp patch (freq bonus 10) The monster species that spawned more often: trousseau raged reformulate (freq bonus 20) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 36) The monster species that spawned more often: specced horror (freq bonus 20) The monster species that spawned more often: black growth (freq bonus 12) The monster species that spawned more often: giant white jellyfish (freq bonus 14) The monster species that spawned more often: pile of flying coins (freq bonus 7) The monster species that spawned more often: simonized swarming (freq bonus 20) The monster species that spawned more often: vortex battlemaster (freq bonus 48) The monster species that spawned more often: retarded golem (freq bonus 10) The monster species that spawned more often: burning fern (freq bonus 36) The monster species that spawned more often: Corina's special combat boot (freq bonus 6) The monster species that spawned more often: bb prat (freq bonus 18) The monster species that spawned more often: minotaur mimic (freq bonus 27) The monster species that spawned more often: tiger that brings an end (freq bonus 12) The monster species that spawned more often: acidic colony (freq bonus 18) The monster species that spawned more often: bullywug (freq bonus 21) The monster species that spawned more often: Daruth Xaxox (freq bonus 24) The monster species that spawned more often: premiere hive opulent impudent (freq bonus 24) The monster species that spawned more often: gnomish gunman (freq bonus 27) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster species that never randomly spawned: dark familiar The monster species that never randomly spawned: polonium imp The monster species that never randomly spawned: cursed bulb The monster species that never randomly spawned: plait yogic The monster species that never randomly spawned: slow shadow The monster species that never randomly spawned: monomolecular transfuser The monster species that never randomly spawned: porter dnethack vortex The monster species that never randomly spawned: capacitation alleviatory The monster species that never randomly spawned: chaos horde The monster species that never randomly spawned: newt The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 67) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 15) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 19) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 6) Trap randomization happened for 1 in 402 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having polymorph control (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * low boots (walking shoes) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (meteoric helmet) * skullcap (frequent helmet) * flack helmet (less helmet) * crystal helm (radio helmet) * mining helm (anti-government helmet) * field helm (tribal helmet) * helm of safeguard (viking helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (polnish gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (torn boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of mana (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of phase door (TYPE CHANGING BY SLATE) scroll of standard id (DAEDELDIDAET) scroll of cure (THE RAPE OF THE CATHLETTE) * scroll of extra healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of greater mana restoration (NHQDB ENTRY 2376) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.