Leeroy, lawful male doppelganger Thalmor ----.----- |......{.| |....{]..+ |.@@.....| |........+ ---------- [Leeroy the Concordate Agent] St11 Dx13 Co9 In9 Wi9 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 62% chance Amulet drop chance was reduced to 76% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 68% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% Monster death drops spawned with only 93% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: pick-axe (turn 10540) The following skill became untrainable after a while: unicorn horn (turn 30111) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 42707) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25609 Monster spawn increase reached its maximum at turn 122779 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 415136 The monster class that cannot be genocided was golem The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: shotgun terror (freq bonus 8) The monster species that spawned more often: collation wassailed (freq bonus 42) The monster species that spawned more often: large shocking sphere (freq bonus 10) The monster species that spawned more often: 5K guy (freq bonus 3) The monster species that spawned more often: drone growth (freq bonus 18) The monster species that spawned more often: baby tatzelworm (freq bonus 15) The monster species that spawned more often: atop anthropomorphic (freq bonus 24) The monster species that spawned more often: Electrodini (freq bonus 4) The monster species that spawned more often: postconvalescent barometrograph (freq bonus 10) The monster species that spawned more often: ant sergeant (freq bonus 32) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 28) The monster species that spawned more often: tentacled horror (freq bonus 5) The monster species that spawned more often: real energy hound (freq bonus 20) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 18) The monster species that spawned more often: titanium golem (freq bonus 18) The monster species that spawned more often: silver-heeled bitch (freq bonus 24) The monster species that spawned more often: overpowered enterer encased (freq bonus 84) The monster species that spawned more often: slow stalk (freq bonus 20) The monster species that spawned more often: birdcage aplomb gamesome uppity (freq bonus 4) The monster species that spawned more often: petty giant ant (freq bonus 24) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 12) The monster species that never randomly spawned: bioweapon lady The monster species that never randomly spawned: water demon The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: reddish warp patch The monster species that never randomly spawned: tiring col The monster species that never randomly spawned: sap jelly The monster species that never randomly spawned: poniarded geese seater The monster species that never randomly spawned: irresistible force patch The monster species that never randomly spawned: negation gleaner The monster species that never randomly spawned: jollifying glasswork The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 19) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 13) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 9) Trap randomization happened for 1 in 332 traps Next attribute increase check would have come at turn 1195 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (knowledgeable helmet) * skullcap (inkcoat helmet) * flack helmet (space helmet) * crystal helm (deformed helmet) * mining helm (yellow helmet) * field helm (crested helmet) * helm of safeguard (formula one helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (orange gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (torn boots) * boots of safeguard (chess boots) Scrolls scroll of healing (AS ISE DAT) scroll of mana (THE LITTLE GIRL GETS WET) scroll of phase door (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of standard id (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of cure (ELF GRANDFATHER RESEARCH LAB) * scroll of extra healing (SCHELLENOE KONTENOE) * scroll of greater mana restoration (RIVER OUT AS FAST IT GOES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.