Leeroy, lawful male doppelganger Thalmor ------ |@...| |.@... |....| |..... |....| |....| ------ [Leeroy the Concordate Agent] St16 Dx17 Co6 In10 Wi10 Ch13 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 59% Wand drop chance was reduced to 10% Implant drop chance was reduced to 83% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 52% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: javelin (turn 56) The following skill became untrainable if you tried to train it too early: spirituality (turn 352) The following skill became untrainable after a while: matter spells (turn 6814) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 8874) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59813 Monster spawn increase reached its maximum at turn 192430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 436560 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: naga (freq bonus 10) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 78) The monster species that spawned more often: aoa (freq bonus 56) The monster species that spawned more often: advanced bomb (freq bonus 48) The monster species that spawned more often: solid patch (freq bonus 14) The monster species that spawned more often: teleprinter liveable (freq bonus 22) The monster species that spawned more often: aqua kobold (freq bonus 33) The monster species that spawned more often: recant grubworm (freq bonus 52) The monster species that spawned more often: pretty water nymph (freq bonus 48) The monster species that spawned more often: Lugribossk (freq bonus 60) The monster species that spawned more often: magic laser (freq bonus 56) The monster species that spawned more often: pumping light (freq bonus 44) The monster species that spawned more often: duckpin ectoplasm (freq bonus 36) The monster species that spawned more often: metal fire ant (freq bonus 108) The monster species that spawned more often: earth gas principal (freq bonus 78) The monster species that spawned more often: isthmian lulling salivation (freq bonus 72) The monster species that spawned more often: nine of diamonds (freq bonus 26) The monster species that spawned more often: crystal drake (freq bonus 22) The monster species that spawned more often: normal porpse (freq bonus 33) The monster species that spawned more often: antimatter flower (freq bonus 12) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 24) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: negator eye The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: stalking magenta lichen The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: crater stalk The monster species that never randomly spawned: electrolisk The monster species that never randomly spawned: kagami mochi The monster species that never randomly spawned: relinquished shiest The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 33) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 18) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 29) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 17) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 1) Trap randomization happened for 1 in 21 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (frequent helmet) * skullcap (guzzle helmet) * flack helmet (ruined helmet) * crystal helm (etheric helmet) * mining helm (narrow helmet) * field helm (inkcoat helmet) * helm of safeguard (yellow helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (spiky gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (red sneakers) * boots of safeguard (profiled boots) Scrolls scroll of healing (HYPNOTIZED PLAGIARIST) scroll of mana (TEENAGE MUTANT UGLY THINGS) scroll of phase door (CRASH EM EXTENDED DEMOLITION DERBY) scroll of standard id (ORKAEL) scroll of cure (ZUKKO MY GOOK) * scroll of extra healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of greater mana restoration (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.