Leeroy, lawful male doppelganger Thalmor -------- --- |...$...`.@| ...... #@.| |. # ...| | #....| ------ [Leeroy the Concordate Agent] St13 Dx4 Co10 In10 Wi10 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 30% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: matter spells (turn 299) The following skill became untrainable if you tried to train it too early: general combat (turn 4658) The following skill became untrainable after a while: chaos spells (turn 68457) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 49140) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11881 Monster spawn increase reached its maximum at turn 208685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1524849 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: floating nymph (freq bonus 10) The monster species that spawned more often: charizard (freq bonus 24) The monster species that spawned more often: greater moloch (freq bonus 30) The monster species that spawned more often: voltaic storm (freq bonus 24) The monster species that spawned more often: steep bashed inroad (freq bonus 8) The monster species that spawned more often: vaportex (freq bonus 12) The monster species that spawned more often: daffier exuded (freq bonus 12) The monster species that spawned more often: nondescript growth (freq bonus 24) The monster species that spawned more often: undead diver (freq bonus 10) The monster species that spawned more often: predating undulating (freq bonus 30) The monster species that spawned more often: joust bounder (freq bonus 5) The monster species that spawned more often: spirit lich (freq bonus 12) The monster species that spawned more often: misarranged untidily (freq bonus 24) The monster species that spawned more often: despondent kiting evinced (freq bonus 30) The monster species that spawned more often: inedible slime mold (freq bonus 9) The monster species that spawned more often: eroticity queen (freq bonus 8) The monster species that spawned more often: myrkalfar granny (freq bonus 28) The monster species that spawned more often: gomi philosopher (freq bonus 12) The monster species that spawned more often: lesser wall monster (freq bonus 12) The monster species that spawned more often: chaos master (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: celestial clarion The monster species that never randomly spawned: deep targetter The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: Maria The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: wooden growth The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: Scratching Maria The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 5) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 90) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 1) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (105) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (scuba helmet) * skullcap (secret helmet) * flack helmet (filtered helmet) * crystal helm (horned helmet) * mining helm (viking helmet) * field helm (resounding helmet) * helm of safeguard (kitchen hat) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (slippery gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (side zip boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of phase door (BIRD STUNT IS BETTER) scroll of standard id (PAPOU) scroll of cure (EASY MODE ACTIVATE) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (WAWAE EHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.