Leeroy, lawful male doppelganger Thalmor ----- |.@.| |..@| |...| ----- [Leeroy the Concordate Agent] St6 Dx16 Co12 In6 Wi11 Ch11 ThaDopMalLaw Dlvl:1 $1 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} b - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 24 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 60% Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 47% Armor drop chance was reduced to 92% Tool drop chance was reduced to 78% Food drop chance was reduced to 91% Monster death drops spawned with only 18% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: sling (turn 19) The following skill became untrainable if you tried to train it too early: body spells (turn 117) The following skill became untrainable after a while: bare-handed combat (turn 22521) The following skill couldn't be trained before a certain turn number is reached: whip (turn 18116) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71340 Monster spawn increase reached its maximum at turn 303114 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4848800 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: bomb throwing cat (freq bonus 4) The monster species that spawned more often: subway wight (freq bonus 6) The monster species that spawned more often: sst ray (freq bonus 30) The monster species that spawned more often: augmenter hairsplitting (freq bonus 4) The monster species that spawned more often: fictional bug (freq bonus 8) The monster species that spawned more often: giant flea (freq bonus 4) The monster species that spawned more often: creeping garnet gems (freq bonus 12) The monster species that spawned more often: insurmountable warp fungus (freq bonus 4) The monster species that spawned more often: warty warp patch (freq bonus 36) The monster species that spawned more often: catalyzing putrid (freq bonus 12) The monster species that spawned more often: creeper (freq bonus 5) The monster species that spawned more often: shaver birthed pyongyang destructively (freq bonus 18) The monster species that spawned more often: misnumber shivering (freq bonus 8) The monster species that spawned more often: black muzzle (freq bonus 12) The monster species that spawned more often: Firre (freq bonus 32) The monster species that spawned more often: vassalage fray (freq bonus 9) The monster species that spawned more often: training ray (freq bonus 24) The monster species that spawned more often: interrogational pharisaic (freq bonus 4) The monster species that spawned more often: evasive GI trooper (freq bonus 12) The monster species that spawned more often: beard clairvoyancy (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster species that never randomly spawned: Shami-Amourae The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: greater basilisk The monster species that never randomly spawned: commonplace landowning biotechnology The monster species that never randomly spawned: korean lady The monster species that never randomly spawned: definition monster The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: anime lady The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: elder water elemental The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 40) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 32) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 33) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 9) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 4) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 75) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 6) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 3497 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (engraved helmet) * skullcap (formula one helmet) * flack helmet (bluy helmet) * crystal helm (complete helmet) * mining helm (arduous helmet) * field helm (tribal helmet) * helm of safeguard (viking helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (black gloves) * commander gloves (fingerless gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (rainbow boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (VITIO SUS) scroll of mana (KAME HAME HA) scroll of phase door (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of standard id (BYE BITCH) scroll of cure (PANACHE EM EXTENDED BEAU GESTE) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (I AM SO FUCKING TIRED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.