Leeroy, lawful male albae Poison Mage ------- |@..... F....(| |..o..| ------- [Leeroy the Poison Mixer] St5 Dx12 Co15 In18 Wi9 Ch8 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. The moon is waxing tonight. You are Leeroy, a lawful male albae Poison Mage. HP: 23 (max 23) Pw 24 (max 24) AC 8 Current status effects: . # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of blank paper {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed finalized spellbook of confuse monster (5:-1) {0} j - a blessed finalized spellbook of protection (5:5) {0} k - a blessed finalized spellbook of cure blindness (3:3) {0} l - a blessed finalized spellbook of poison blast (0:4) {0} Potions d - an uncursed finalized potion of invisibility {0} Rings h - an uncursed -2 ring of timely backup {0} Wands f - an uncursed wand of poison (0:8) {0} g - an uncursed wand of venom scattering (0:15) {0} Tools m - an uncursed oil lamp (1391) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 28 Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 54% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 46% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: short sword (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1216) The following skill became untrainable after a while: general combat (turn 48503) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 52830) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56059 Monster spawn increase reached its maximum at turn 280039 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5902260 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: holiday contra (freq bonus 20) The monster species that spawned more often: perforation grotesquely (freq bonus 4) The monster species that spawned more often: bad clone (freq bonus 12) The monster species that spawned more often: Yvonne's velvet pump (freq bonus 9) The monster species that spawned more often: splash xorn (freq bonus 60) The monster species that spawned more often: void spore (freq bonus 12) The monster species that spawned more often: hollow one (freq bonus 4) The monster species that spawned more often: lava spider (freq bonus 12) The monster species that spawned more often: orange draconian (freq bonus 15) The monster species that spawned more often: falling warp patch (freq bonus 8) The monster species that spawned more often: marsupialize hijacking (freq bonus 10) The monster species that spawned more often: houndour (freq bonus 12) The monster species that spawned more often: Judge Fire (freq bonus 32) The monster species that spawned more often: haughty centaur (freq bonus 20) The monster species that spawned more often: outcast farcical prof sterilization (freq bonus 8) The monster species that spawned more often: spinner growth (freq bonus 8) The monster species that spawned more often: Friederike's lady pump (freq bonus 24) The monster species that spawned more often: giant albatross (freq bonus 6) The monster species that spawned more often: unreal force patch (freq bonus 8) The monster species that spawned more often: ungathered lithuanian (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: monkey mummy The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: axial bulb The monster species that never randomly spawned: undead kurwa The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: sensei colony lichen The monster species that never randomly spawned: force hezrou The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 12) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 87) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 12) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 19) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 176) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 8) Trap randomization happened for 1 in 633 traps Next attribute increase check would have come at turn 230 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (long overcoat) Scrolls scroll of blank paper (unlabeled) scroll of healing (O WO WHATS THIS) scroll of mana (HELLO WORLD IM AWESOME) scroll of phase door (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of standard id (XA 35) scroll of cure (TUOE DISNI) * scroll of extra healing (LUX IS BAD AT NH) * scroll of greater mana restoration (FINNING SPIDGET) Spellbooks spellbook of confuse monster (wet) spellbook of protection (pergament) spellbook of cure blindness (ancient) spellbook of poison blast (patterned) Potions potion of invisibility (foaming) potion of oil (baby's breath) Rings ring of timely backup (insulating) Wands wand of poison (pliable) wand of venom scattering (ominous) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.