Leeroy, lawful female orcish Electric Mage ---.------- |.........| |....@....| ..........| |....d....| -#--------- [Leeroy the Charger] St8 Dx12 Co15 In15 Wi6 Ch5 EleOrcFemLaw Dlvl:1 $0 HP16(16) Pw3(19) AC6 Exp1 T26 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female orcish Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You are Leeroy, a lawful female orcish Electric Mage. HP: 16 (max 16) Pw 19 (max 19) AC 6 Current status effects: . In what direction? [hykulnjb><] You zap yourself, but seem unharmed. You are blinded by the flash! You hear a door open. You can see again. # Using this technique allows you to reinforce your memory of an almost-forgotten spell. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 3 uncursed food rations {0} j - an uncursed eucalyptus leaf {0} Scrolls e - an uncursed scroll of magic mapping {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {0} i - a blessed spellbook of lightning (7:4) {0} Potions d - an uncursed potion of monster detection {0} Rings g - a blessed +2 ring of gain constitution {0} Wands f - a * uncursed wand of lightning (0:7) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 59% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 98% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: flail (turn 65) The following skill became untrainable if you tried to train it too early: pick-axe (turn 160) The following skill became untrainable after a while: two-weapon combat (turn 39474) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 47012) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86821 Monster spawn increase reached its maximum at turn 394141 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 450954 The monster class that cannot be genocided was centaur The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: tiro equalize (freq bonus 48) The monster species that spawned more often: pink zappor (freq bonus 24) The monster species that spawned more often: deceiving mold (freq bonus 48) The monster species that spawned more often: poison vortex (freq bonus 3) The monster species that spawned more often: rehire journalize (freq bonus 18) The monster species that spawned more often: arctic fern sprout (freq bonus 10) The monster species that spawned more often: nuggel elemental (freq bonus 10) The monster species that spawned more often: arabesque woodwork (freq bonus 3) The monster species that spawned more often: translucent warp fungus (freq bonus 9) The monster species that spawned more often: ice spider (freq bonus 12) The monster species that spawned more often: crusher (freq bonus 12) The monster species that spawned more often: timeless guardian (freq bonus 7) The monster species that spawned more often: great plain dragon (freq bonus 36) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 6) The monster species that spawned more often: memo force patch (freq bonus 28) The monster species that spawned more often: big implant trove (freq bonus 4) The monster species that spawned more often: midi grue (freq bonus 36) The monster species that spawned more often: exchanging shingly (freq bonus 20) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 4) The monster species that spawned more often: leader xorn (freq bonus 10) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: storm caller The monster species that never randomly spawned: bigfoot The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: anticlerical nubbly footy The monster species that never randomly spawned: burnt contaminative The monster species that never randomly spawned: albino fungus The monster species that never randomly spawned: clockwork automaton The monster species that never randomly spawned: ebony force patch The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: captaining breeziest spright radiographically darer The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 16) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 210) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 8) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 9) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 99) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 1) Trap randomization happened for 1 in 733 traps Next attribute increase check would have come at turn 2935 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having stunnopathy (0) You had infravision You had 1457 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (362) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 305% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of magic mapping (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of healing (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of mana (CHUTZPAH) scroll of phase door (THAI MASSAGE IS BETTER THAN SEX) scroll of standard id (HAPAX LEGOMENON) scroll of cure (SIE NICHT ANGESCHNALLT SIND) * scroll of extra healing (WANNA UNDRESS PALE NIGHT) * scroll of greater mana restoration (THIS SLING IS RETARDED) Spellbooks spellbook of shocking sphere (cribbed) spellbook of lightning (wounded) Potions potion of monster detection (cacao) Rings ring of gain constitution (amber) Wands wand of lightning (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (28 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points,