Leeroy, lawful male doppelganger Thalmor ###### -----,,,,} ----------- |.}}.,,,## |.........| ------ |}}}|##,# |........`| -....| |.{} #,# |.........|###|...<| |}. . #,####|.........|,,,-....| |}} #,,,,,-.........-,##|....+ -- ,,####-+-|----.--## |..%.| #,# ------ #,,### ##,,`# ###,# -+---- --#,# -......@.%@#--- -------- +%%........|#`-...........| |..%....... ###...........| |......... ..........| |......... ..........| |.......-- .........| -------- ---------- [Leeroy the Whitegold Ambassador] St12 Dx9 Co14 In14 Wi10 Ch15 ThaDopMalLaw Dlvl:2 $449 HP-5(35) Pw54(54) AC4 Exp4 T871 Latest messages The hata-hata bites you! [-2 -> 4] Warning: HP low! You kill the hata-hata! You hear a blast. The thalmor called Rulindil the whitegold ambassador points and curses at something. Your elven mithril-coat deflects the clear mewlip's attack. The clear mewlip misses. You hear some noises. The clear mewlip touches you! [-1 -> 8] [-1 -> 7] Pick an object. % a piece of food (clear mewlip) (base level 1) Accessing Pokedex entry for clear mewlip... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 8, magic resistance = 0, alignment -5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, amorphous, acidic, carnivorous undead swimmer. Has infravision. Origin: Angband. Is a valid polymorph form. Attacks: 1d2, touches - ordinary physical You destroy the clear mewlip! Pick an object. % a piece of food (eel wrap) (base level 5) [seen: normal vision, infravision] Accessing Pokedex entry for eel wrap... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = -1, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, amphibious, carnivorous swimmer. Can be seen with infravision. Is a valid polymorph form. Attacks: 3d6, bite - ordinary physical touches - wraps around You hit the eel wrap! The eel wrap bites you! You die... Your inventory Weapons a - the uncursed +1 elven broadsword named Too bad! (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} k - 44 uncursed +0 arrows (in quiver) {1} n - 18 blessed +0 darts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles l - 14 uncursed slime molds {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Boulders/Statues j - a blessed statue of an toadyish sounded volatilization aftermost {15} The statue of an toadyish sounded volatilization aftermost is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: searching You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 75% Ring drop chance was reduced to 89% Wand drop chance was reduced to 80% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 93% Tool drop chance was reduced to 71% Food drop chance was reduced to 59% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable if you tried to train it too early: trident (turn 154) The following skill became untrainable after a while: missile weapons (turn 44272) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45584) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 73991 Monster spawn increase reached its maximum at turn 236411 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3066869 The monster class that cannot be genocided was nymph The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: giant silver jellyfish (freq bonus 48) The monster species that spawned more often: non-mad ray (freq bonus 6) The monster species that spawned more often: multicolor bulb (freq bonus 3) The monster species that spawned more often: poison slime (freq bonus 12) The monster species that spawned more often: domina (freq bonus 18) The monster species that spawned more often: flying bug (freq bonus 12) The monster species that spawned more often: fire-wock with me (freq bonus 14) The monster species that spawned more often: gl turret (freq bonus 10) The monster species that spawned more often: snow elf (freq bonus 18) The monster species that spawned more often: The Fairy (freq bonus 2) The monster species that spawned more often: martial arts assassin (freq bonus 4) The monster species that spawned more often: Croesus (freq bonus 24) The monster species that spawned more often: elven smoker (freq bonus 6) The monster species that spawned more often: block-heeled girl (freq bonus 6) The monster species that spawned more often: fecal linkman (freq bonus 42) The monster species that spawned more often: conjured predator (freq bonus 8) The monster species that spawned more often: atmosphere slighter (freq bonus 12) The monster species that spawned more often: mithril penetrator (freq bonus 4) The monster species that spawned more often: low speeze (freq bonus 6) The monster species that spawned more often: forest cattle (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: shined contractual The monster species that never randomly spawned: shoe The monster species that never randomly spawned: posturer vole connecticut shuffled The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: tiring col The monster species that never randomly spawned: evasive airborne parrot The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: mean-looking mercenary The monster species that never randomly spawned: aspca fluoridated advise The monster species that never randomly spawned: light twingeing The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 39) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 29) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 5) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 14) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 6) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 18) Trap randomization happened for 1 in 180 traps Next attribute increase check would have come at turn 1624 Strength training was 10 Dexterity training was 11 Wisdom training was 2 Constitution training was 15 You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 908 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(1469) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (wide metal helm) * skullcap (grimace helmet) * flack helmet (celtic helmet) * crystal helm (full helmet) * mining helm (meteoric helmet) * field helm stone (rubynus helmet) * helm of safeguard (visored helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (concrete gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (sputa boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of mana (ROCKWORM LOCKWORM SOCKWORM) scroll of phase door (GRASS MUD HORSE) scroll of standard id (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of cure (STRC PRST SKRZ KRK) * scroll of extra healing (HOW CONVENIENT) * scroll of greater mana restoration (ZUKKO MY GOOK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 18 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (41 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...