Leeroy, lawful male doppelganger Thalmor -------- |......| |...@@.| |......| .......| -------- [Leeroy the Concordate Agent] St8 Dx6 Co9 In7 Wi10 Ch3 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (3x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 96% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 136) The following skill became untrainable if you tried to train it too early: axe (turn 423) The following skill became untrainable after a while: two-handed weapons (turn 25696) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 60453) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48946 Monster spawn increase reached its maximum at turn 173573 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2681846 The monster class that cannot be genocided was rodent The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: Kati's ballerina (freq bonus 8) The monster species that spawned more often: blue-green force patch (freq bonus 24) The monster species that spawned more often: ochre jelly (freq bonus 16) The monster species that spawned more often: staying beam (freq bonus 96) The monster species that spawned more often: bathtub spick (freq bonus 16) The monster species that spawned more often: doom ape (freq bonus 14) The monster species that spawned more often: privatizing contraception (freq bonus 7) The monster species that spawned more often: gray force fungus (freq bonus 30) The monster species that spawned more often: petty shock ant (freq bonus 36) The monster species that spawned more often: smirching captured (freq bonus 32) The monster species that spawned more often: ondy (freq bonus 40) The monster species that spawned more often: simonized swarming (freq bonus 54) The monster species that spawned more often: forcible electromotive (freq bonus 9) The monster species that spawned more often: bogged besting (freq bonus 44) The monster species that spawned more often: prick stalk (freq bonus 27) The monster species that spawned more often: dark colony (freq bonus 36) The monster species that spawned more often: force quantum mechanic (freq bonus 20) The monster species that spawned more often: cretinized drippy flump (freq bonus 28) The monster species that spawned more often: amnesiac blabbering (freq bonus 96) The monster species that spawned more often: scorched archer (freq bonus 40) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: theme deer The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: deep-religious alien The monster species that never randomly spawned: forest goblin The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: orc sorceror The monster species that never randomly spawned: death brawler The monster species that never randomly spawned: stone mushroom The monster class that always generated with extra speed: wraith The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 43) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 104 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (563) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (black helmet) * skullcap (twisted visor helmet) * flack helmet (spired helmet) * crystal helm (spinning helmet) * mining helm (crazy helmet) * field helm (mechanical helmet) * helm of safeguard (wok-shaped helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (english gloves) * commander gloves (dusty gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (orange boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (GNIK SISI VLE) scroll of phase door (SLEXY ROBBER NYMPHETS 2018) scroll of standard id (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of cure (FORAGAN MISROCH TULEVEI) * scroll of extra healing (VE FORBRYDERNE) * scroll of greater mana restoration (89 50 4E 47 0D 0A 1A 0A) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.