Leeroy, lawful male doppelganger Thalmor ---- ... |.@# ## |.@.K.# ------- [Leeroy the Concordate Agent] St13 Dx7 Co8 In15 Wi11 Ch11 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. dark elven bow named The Mould Defiler - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 82% chance Musable item generation frequency had a negative bias of 35% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 89% Armor drop chance was reduced to 72% Tool drop chance was reduced to 78% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: techniques (turn 15) The following skill became untrainable if you tried to train it too early: broadsword (turn 36) The following skill became untrainable after a while: lightsaber (turn 25504) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 59600) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25573 Monster spawn increase reached its maximum at turn 134563 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 622450 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: arrogance (freq bonus 21) The monster species that spawned more often: sludge stalk (freq bonus 48) The monster species that spawned more often: drow mummy (freq bonus 40) The monster species that spawned more often: lava fungus (freq bonus 10) The monster species that spawned more often: bzzz-bzzz wasp (freq bonus 8) The monster species that spawned more often: drone warp fungus (freq bonus 18) The monster species that spawned more often: longhaired towrope (freq bonus 16) The monster species that spawned more often: damage vortex (freq bonus 14) The monster species that spawned more often: hobbit marathon finisher (freq bonus 28) The monster species that spawned more often: blue-green patch (freq bonus 120) The monster species that spawned more often: grey orc (freq bonus 8) The monster species that spawned more often: Michaela (freq bonus 27) The monster species that spawned more often: air giant (freq bonus 16) The monster species that spawned more often: versify humored (freq bonus 28) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 14) The monster species that spawned more often: dying domesticity (freq bonus 22) The monster species that spawned more often: killer kop (freq bonus 27) The monster species that spawned more often: Kaschei (freq bonus 32) The monster species that spawned more often: knapsack goat (freq bonus 14) The monster species that spawned more often: colluded warp patch (freq bonus 72) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: barricaded door The monster species that never randomly spawned: antimatter fungus The monster species that never randomly spawned: scarlet devil The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: overspecialization excretion The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: percentipercentiincreases the character's percenti The monster species that never randomly spawned: magic bulb The monster species that never randomly spawned: evil mushroom The monster species that never randomly spawned: gatsu The monster class that more likely to generate with musable stuff: dog or other canine The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 33) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 20) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 8) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 3) Trap randomization happened for 1 in 451 traps Next attribute increase check would have come at turn 1183 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (955) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (twisted visor helmet) * skullcap (etched helmet) * flack helmet (crazy helmet) * crystal helm (full helmet) * mining helm (narrow helmet) * field helm (hacker helmet) * helm of safeguard (resounding helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (spiky gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (thigh boots) * boots of safeguard (orange boots) Scrolls scroll of healing (C00000000000000000000000000005) scroll of mana (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (THE PLAY GOES 90 MINUTES) scroll of cure (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of extra healing (SCUTTLER SCURRIER) * scroll of greater mana restoration (THX FEMMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.