Leeroy, lawful male doppelganger Thalmor ------ |....| ...o.| |..@@| +....| ------ [Leeroy the Concordate Agent] St6 Dx8 Co9 In7 Wi8 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 86% chance Implant drop chance was reduced to 84% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 96% Food drop chance was reduced to 93% Monster death drops spawned with only 95% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: trident (turn 232) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 85) The following skill became untrainable after a while: general combat (turn 29856) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 72159) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44960 Monster spawn increase reached its maximum at turn 182780 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 268806 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: helper zombie (freq bonus 6) The monster species that spawned more often: unexploited bruiser matutinally (freq bonus 3) The monster species that spawned more often: horn springy (freq bonus 14) The monster species that spawned more often: hc martial artist (freq bonus 24) The monster species that spawned more often: Promoted Kop (freq bonus 6) The monster species that spawned more often: wolfing pottering (freq bonus 15) The monster species that spawned more often: humanlike dragon (freq bonus 24) The monster species that spawned more often: gromdomg (freq bonus 8) The monster species that spawned more often: predator hellcat (freq bonus 16) The monster species that spawned more often: barnacle covered golem (freq bonus 36) The monster species that spawned more often: wind inhabitant (freq bonus 4) The monster species that spawned more often: fast light (freq bonus 16) The monster species that spawned more often: muddy teacher (freq bonus 8) The monster species that spawned more often: hummerhorn (freq bonus 18) The monster species that spawned more often: skeleton giant (freq bonus 20) The monster species that spawned more often: winged gargoyle (freq bonus 12) The monster species that spawned more often: notler (freq bonus 24) The monster species that spawned more often: stained jelly (freq bonus 6) The monster species that spawned more often: royal guardian (freq bonus 4) The monster species that spawned more often: sanatarium rouleau (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 9) The monster trait that was more common: monsters of small size (freq bonus 8) The monster species that never randomly spawned: empty wall The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: stamen cypriot The monster species that never randomly spawned: black death The monster species that never randomly spawned: The Smith The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: vacuum growth The monster species that never randomly spawned: wild hild The monster species that never randomly spawned: quixotry cautioned The monster species that never randomly spawned: occurred dripper The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 63) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 9) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 174) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 20) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 17) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 96) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Trap randomization happened for 1 in 803 traps Next attribute increase check would have come at turn 1989 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having sleep resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1616) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (guzzle helmet) * skullcap (strip bandana) * flack helmet (etheric helmet) * crystal helm (celtic helmet) * mining helm (anachrononononaut helmet) * field helm (grimace helmet) * helm of safeguard (knowledgeable helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (inka gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (pink sneakers) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (YOU AINT GETTING OUT OF HERE ALIVE) scroll of mana (LAME 3 96) scroll of phase door (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of cure (TUOE DISNI) * scroll of extra healing (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.