Leeroy, lawful male doppelganger Thalmor ### #,# #,# #,# #,# |.. #,# |<. #,# ##|.. --,---- #,,|.. |.....|##,#|.. |.....|#,,#|.. |.....|#,##,.. |.....##%,^,,- |.....-,,,.... |.....,[,+ |..@.@@## |....d,# ---,,,-# ##### [Leeroy the Whitegold Ambassador] St9 Dx13 Co13 In12 Wi10 Ch8 ThaDopMalLaw Dlvl:2 $43 HP-5(30) Pw40(40) AC2 Xp3/70 Wt615/1420 T703 Latest messages You hear a door open. The imperial puts on a full helmet {20}. There is a wall in the way! The pack jackal bites you! [-1 -> 29] The imperial swings her axe. The imperial hits you! [-8 -> 21] The imperial swings her axe. The imperial hits you! [-8 -> 13] You miss the imperial. Your elven mithril-coat blocks the pack jackal's attack. The imperial swings her axe. The imperial hits you! [-8 -> 5] Warning: HP low! The imperial swings her axe. The imperial hits you! You die... Your inventory Weapons a - a blessed +2 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 orcish short sword {12} Armor b - a blessed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions k - an uncursed potion of healing {0} Tools l - a * uncursed mirror {0} m - an uncursed large box {500} Gems o - 9 uncursed +0 rocks named Trolled by the RNG {0} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 45 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 77% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 86) The following skill became untrainable if you tried to train it too early: martial arts (turn 182) The following skill became untrainable after a while: two-weapon combat (turn 13780) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 6912) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52982 Monster spawn increase reached its maximum at turn 118840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 558792 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: cockatrice (freq bonus 8) The monster species that spawned more often: ore newt (freq bonus 80) The monster species that spawned more often: zebetite metroid (freq bonus 10) The monster species that spawned more often: beautiful girl (freq bonus 20) The monster species that spawned more often: high gnome lord (freq bonus 11) The monster species that spawned more often: Radio Kop (freq bonus 30) The monster species that spawned more often: suikun (freq bonus 42) The monster species that spawned more often: pack lynx (freq bonus 54) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 26) The monster species that spawned more often: doppelsauger (freq bonus 10) The monster species that spawned more often: deep elf (freq bonus 36) The monster species that spawned more often: cocoon imp (freq bonus 12) The monster species that spawned more often: phantom ghost (freq bonus 54) The monster species that spawned more often: colorful fungus (freq bonus 44) The monster species that spawned more often: night naga hatchling (freq bonus 60) The monster species that spawned more often: visible stalker (freq bonus 27) The monster species that spawned more often: kobold hewer (freq bonus 44) The monster species that spawned more often: persian (freq bonus 10) The monster species that spawned more often: mud runner (freq bonus 40) The monster species that spawned more often: hedgehog (freq bonus 22) The monster species that spawned more often: olwolga (freq bonus 22) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 18) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: hole force fungus The monster species that never randomly spawned: coded wont The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: sulfur force patch The monster species that never randomly spawned: gow The monster species that never randomly spawned: paralysator vortex The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: memory ray The monster species that never randomly spawned: noninhabitable incurable mini The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 16) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 5) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 2) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 35) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 3) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 2) Trap randomization happened for 1 in 222 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 1702 Strength training was 12 Dexterity training was 4 Wisdom training was 5 Constitution training was 12 You were sleep resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 917 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (strip bandana) * skullcap (netradiation helmet) * flack helmet (covered helmet) * crystal helm (silk helmet) * mining helm (fish bowl) * field helm (poor helmet) * helm of safeguard (greenery helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (poor gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (torn boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (CWAEWL DAEWL) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (NR 9) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (TOME IS A CREATION BY DARKGOD) * scroll of greater mana restoration (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) Potions potion of healing (dandelion) Tools mirror (looking glass) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a parrot chick a jackal a pack jackal (2 created) a fox a coyote 0 large foxes (1 created) a pack kobold (3 created) 0 hidden kobolds (1 created) a demimondaine a deimonidaine a sewer rat 0 visor sewer rats (2 created) 2 cave spiders 0 hole spiders (1 created) 0 baby metroids (1 created) a black metroid a larva a grid bug a tron bug a blue mold (0 created) 0 golden growths (1 created) 0 gnome stalkers (2 created) 0 mummies (1 created) a tron xorn a kobold zombie a human adventurer 0 drunkards (1 created) a karate scrub 0 imperials (1 created) an angbander a weregridbug 0 thalmors (1 created) a novice medium wall The Din missed you! 39 creatures born. 24 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 15 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 369 points, and 43 pieces of gold, after 703 moves. Killer: a monster (imperial) You were level 3 with a maximum of 30 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 2 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 3 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 20 518 bagun-Fem-Dra-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Angmagssalik, the shopkeeper). - [42] 21 496 BSOD2-Div-Dea-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [40] *22 369 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (imperial). - [30] 23 239 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 34 [34] 24 114 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 25 [29]