Leeroy, lawful male doppelganger Thalmor -. ---.--- +.._..| |.....| .....| .@.- -@- ### [Leeroy the Concordate Agent] St9 Dx7 Co7 In11 Wi9 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Wand drop chance was reduced to 91% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: form V (Djem So) The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 14) The following skill became untrainable if you tried to train it too early: shuriken (turn 52) The following skill became untrainable after a while: implants (turn 39835) The following skill couldn't be trained before a certain turn number is reached: mace (turn 23077) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25437 Monster spawn increase reached its maximum at turn 158630 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1747200 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: lurker above (freq bonus 3) The monster species that spawned more often: received dead potato (freq bonus 8) The monster species that spawned more often: notable mold (freq bonus 12) The monster species that spawned more often: winged-demon (freq bonus 28) The monster species that spawned more often: marilith girlfriend (freq bonus 2) The monster species that spawned more often: fast laser (freq bonus 6) The monster species that spawned more often: emperor newt (freq bonus 4) The monster species that spawned more often: lashor centipede (freq bonus 5) The monster species that spawned more often: Cerberus (freq bonus 54) The monster species that spawned more often: yardie (freq bonus 16) The monster species that spawned more often: aligned bulb (freq bonus 5) The monster species that spawned more often: Raziel (freq bonus 18) The monster species that spawned more often: Melissa (freq bonus 12) The monster species that spawned more often: mindcrafter (freq bonus 9) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 12) The monster species that spawned more often: horn monster (freq bonus 5) The monster species that spawned more often: slithy tortoise (freq bonus 18) The monster species that spawned more often: lesser wall monster (freq bonus 10) The monster species that spawned more often: vivaria rousseau (freq bonus 20) The monster species that spawned more often: hell fire rogue (freq bonus 24) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 10) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster species that never randomly spawned: master of change The monster species that never randomly spawned: phototropically grantsman The monster species that never randomly spawned: aquatic kobold The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: topaz fungus The monster species that never randomly spawned: aureolin colony The monster species that never randomly spawned: shadow creature of Fiona The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: loaded bulb The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Trap randomization happened for 1 in 650 traps Next attribute increase check would have come at turn 969 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (456) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (dim colored helmet) * skullcap (black helmet) * flack helmet (etched helmet) * crystal helm (green bowel) * mining helm (grimace helmet) * field helm (strip bandana) * helm of safeguard (long-hair helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (warped gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (persian boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of phase door (EUTOW) scroll of standard id (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of cure (IEO BELPHENO) * scroll of extra healing (BFG 9000 OH YEAH) * scroll of greater mana restoration (FPMAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.