Leeroy, lawful male doppelganger Thalmor ##---------------- #,...............| ------- #,|...--------...- |.....| #,|...| |...| ########### ------------- |.....| #,|...| ###|...| #,,,,,,,,,# .............,# |.....|##,|...----->--...| #,-------,# ............|,,# -.-----#,,|..............| #,|.....|,#.............|,,,# #,######,#---------|------ #,|.....|,|.............|,%-# #,,,,,##,# #,,,,,# #,|.....|,-.............|,#,# ###--.--,# #,##### #,|.....|#---------------,# |.^.|,# #,,# #,|.....|,,,,,,,,,,,,,,,,,# |....,# ---.--------- ######,|......,################ |...|## |...........|##,,,,,,,......|## ----- |.........{.-,,,####,,------- |...........|#### ----......... |....<...| ---------- [Leeroy the Whitegold Ambassador] St13 Dx3 Co12 In12 Wi8 Ch10 ThaDopMalLaw Dlvl:2 $108 HP-2(49) Pw58(58) AC7 Xp5/161 Wt1145/1670 T865 Latest messages [-3 -> 23] [-16 -> 7] Warning: HP low! # What do you want to eat? [s or ?*] Never mind. You don't know any spells right now. # What do you want to read? [e-iko or ?*] As you read the scroll, it disappears. You feel healthier! The little poison ivy kicks you! [-6 -> 20] The little poison ivy breathes poison gas! The blast of poison gas hits you! [-14 -> 6] Warning: HP low! The blast of poison gas bounces! The blast of poison gas hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} n - the uncursed +0 sling named The Sling of David {2} r - an uncursed +0 rapier {12} Armor b - a blessed +0 elven mithril-coat (being worn) {60} l - an uncursed +0 pair of gridbug conduct boots {8} Comestibles s - an uncursed colony lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} k - a blessed scroll of teleportation {0} o - an uncursed scroll of gold detection {0} Wands q - an uncursed wand of fear (0:4) {0} Tools j - an uncursed large box {500} p - an uncursed wax candle (2000) {0} u - an uncursed large box {500} v - an uncursed skeleton key {0} Contents of the large box: a gold piece {0} Contents of the large box: 5 gold pieces {0} an uncursed potion of fruit juice {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: speed You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 376 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 86% Tool drop chance was reduced to 66% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 87) The following skill became untrainable after a while: protection spells (turn 45656) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 48497) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53517 Monster spawn increase reached its maximum at turn 168794 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273294 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: hairy warp fungus (freq bonus 20) The monster species that spawned more often: falconry deash (freq bonus 4) The monster species that spawned more often: mirror grue (freq bonus 18) The monster species that spawned more often: armor gnome (freq bonus 8) The monster species that spawned more often: fife patch (freq bonus 12) The monster species that spawned more often: atmospheric respirating (freq bonus 4) The monster species that spawned more often: master newt (freq bonus 6) The monster species that spawned more often: undead thalmor (freq bonus 6) The monster species that spawned more often: irresistible spore (freq bonus 4) The monster species that spawned more often: untypically twangled (freq bonus 12) The monster species that spawned more often: yellow faerie (freq bonus 6) The monster species that spawned more often: adjure thrummy (freq bonus 16) The monster species that spawned more often: miner latest (freq bonus 32) The monster species that spawned more often: iron man (freq bonus 8) The monster species that spawned more often: flying leocrotta (freq bonus 4) The monster species that spawned more often: One-Eyed Jack (freq bonus 6) The monster species that spawned more often: white star (freq bonus 30) The monster species that spawned more often: reminiscence cougher (freq bonus 8) The monster species that spawned more often: wobbly goblin (freq bonus 4) The monster species that spawned more often: crater growth (freq bonus 10) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster species that never randomly spawned: crap teacher The monster species that never randomly spawned: pewit reannexed mesmerization incrimination privily The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: quagga The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: joisted loggie wild homeliest wannest exuding The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: unholy water golem The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 29) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 2) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 54) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 6) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 2169 Strength training was 4 Dexterity training was 4 Wisdom training was 8 Constitution training was 30 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 674 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Artifacts The Sling of David [neutral sling] Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (green bowel) * skullcap (golden helmet) * flack helmet (radiant helmet) * crystal helm (grimace helmet) * mining helm (translucent helmet) * field helm (masked helmet) * helm of safeguard (RNG helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (moth-bitten gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (cast iron boots) * boots of safeguard (combat boots) gridbug conduct boots (heroine mocassins) Scrolls scroll of healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of mana (EUTOW) scroll of phase door (TUFFA YUF) scroll of standard id (MULEPUPUSCHE A BIG ONE) scroll of cure (WHAT IF FRED IS ACTUALLY GRILL) * scroll of extra healing (WEAK STUNT IS MORE POWER) * scroll of greater mana restoration (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of teleportation (OFFLINEHACK GTFO) scroll of gold detection (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) Potions potion of fruit juice (caramel) Wands wand of fear (writhing) Tools large box (wooden box) wax candle (candle) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 12 times You killed 19 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...