Leeroy, lawful male yeek Thalmor ##---------- #,-........| #,|...]....| #,#...(..... #,---------- #,,## ##,,# #,# #,# #,,# ##,# #,# ------+--,# |.....@.|,# |.....@.|,# |.......|,# |........,# ---------## [Leeroy the Concordate Agent] St8 Dx6 Co8 In14 Wi9 Ch8 ThaYeeMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC4 Exp1 T52 Latest messages The thalmor called Rulindil the concordate agent eats a deimonidaine corpse {600}. The thalmor called Rulindil the concordate agent picks up a looking glass {0}. There is a set of iron bars in the way! (2x) There is a wall in the way! The thalmor called Rulindil the concordate agent drops a looking glass {0}. The thalmor called Rulindil the concordate agent picks up 5 gold pieces {0}. There is a wall in the way! (2x) You hear a door open. There is a wall in the way! The thalmor called Rulindil the concordate agent drops 5 gold pieces. You see here 5 gold pieces {0}. There is nothing here to pick up. The thalmor called Rulindil the concordate agent picks up 5 gold pieces {0}. This door is locked. (2x) # You can't polymorph at will. Pick an object. @ a human or elf or you (yeek thalmor called Leeroy) Accessing Pokedex entry for yeek... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment 0. Very slow (7). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Angband. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 161 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 30% chance Ring drop chance was reduced to 52% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 93% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: quarterstaff (turn 8) The following skill became untrainable if you tried to train it too early: matter spells (turn 495) The following skill became untrainable after a while: polymorphing (turn 35284) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 10591) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24150 Monster spawn increase reached its maximum at turn 145787 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1936195 The monster class that cannot be genocided was jelly The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: nutritionist missilry (freq bonus 16) The monster species that spawned more often: vulgar solver (freq bonus 54) The monster species that spawned more often: hexon (freq bonus 28) The monster species that spawned more often: mud kobold (freq bonus 10) The monster species that spawned more often: gazer archhorror (freq bonus 54) The monster species that spawned more often: chestaur (freq bonus 32) The monster species that spawned more often: dumb man (freq bonus 24) The monster species that spawned more often: nobbier qurush slobbered civilized blackfoot (freq bonus 108) The monster species that spawned more often: razor beast (freq bonus 9) The monster species that spawned more often: Weaponized Angel (freq bonus 9) The monster species that spawned more often: hydroelectricity condensed (freq bonus 144) The monster species that spawned more often: ghoul lord (freq bonus 66) The monster species that spawned more often: warbot (freq bonus 21) The monster species that spawned more often: eastern shimmerfly (freq bonus 54) The monster species that spawned more often: czech wench (freq bonus 18) The monster species that spawned more often: semi-novice mage (freq bonus 42) The monster species that spawned more often: termite runtier (freq bonus 21) The monster species that spawned more often: cobalt draconian (freq bonus 7) The monster species that spawned more often: viso shifter (freq bonus 36) The monster species that spawned more often: predating undulating (freq bonus 36) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 5) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: pink centipede The monster species that never randomly spawned: pesky undead devilfish The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: paladin The monster species that never randomly spawned: turned one The monster species that never randomly spawned: giant fire bat The monster species that never randomly spawned: undead soul killer The monster species that never randomly spawned: grass lizard The monster species that never randomly spawned: moistful ratted The monster species that never randomly spawned: drugged girl The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 17) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 19) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 13) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 16) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 20) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 32) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 4) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 530 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1446 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (silk helmet) * skullcap (celtic helmet) * flack helmet (eternal helmet) * crystal helm (kitchen hat) * mining helm (red helmet) * field helm (chain-aventailed helmet) * helm of safeguard (organic helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (steel gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (sputa boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of mana (GOAL GOREST) scroll of phase door (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of standard id (TRAINRIDING LIKE A HOBO) scroll of cure (TRAVEL IMMEDIATELY OUT OF THE WAY) * scroll of extra healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of greater mana restoration (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (1 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.