Leeroy, lawful male doppelganger Thalmor -+---- -....| |...@| |..@@ |....| ------ [Leeroy the Concordate Agent] St5 Dx6 Co6 In11 Wi4 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 93% Wand drop chance was reduced to 67% Weapon drop chance was reduced to 64% Tool drop chance was reduced to 60% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: occult spells (turn 104) The following skill became untrainable if you tried to train it too early: elemental spells (turn 528) The following skill became untrainable after a while: divination spells (turn 29598) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 35726) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48174 Monster spawn increase reached its maximum at turn 139153 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4086928 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: obviating telegraphically (freq bonus 10) The monster species that spawned more often: hedrow blademaster (freq bonus 18) The monster species that spawned more often: Sandra's plateau boot (freq bonus 24) The monster species that spawned more often: white naga (freq bonus 21) The monster species that spawned more often: berserk ape (freq bonus 14) The monster species that spawned more often: gold thunderlord (freq bonus 20) The monster species that spawned more often: gold slime (freq bonus 60) The monster species that spawned more often: petro mimic (freq bonus 14) The monster species that spawned more often: mosquito defensor (freq bonus 8) The monster species that spawned more often: maestoso reinvolve (freq bonus 36) The monster species that spawned more often: jagular (freq bonus 15) The monster species that spawned more often: withhold triarchy (freq bonus 14) The monster species that spawned more often: cinquefoil req (freq bonus 48) The monster species that spawned more often: electric gel (freq bonus 8) The monster species that spawned more often: wrinkled colony (freq bonus 20) The monster species that spawned more often: direst exedra (freq bonus 42) The monster species that spawned more often: cursed force patch (freq bonus 4) The monster species that spawned more often: black piercer (freq bonus 8) The monster species that spawned more often: ore virus (freq bonus 8) The monster species that spawned more often: dagger turret (freq bonus 20) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 6) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: akkadian The monster species that never randomly spawned: masonry pinnate The monster species that never randomly spawned: bright beam The monster species that never randomly spawned: radspider The monster species that never randomly spawned: master on The monster species that never randomly spawned: burning wall The monster species that never randomly spawned: hewed painful The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: oversimplifying trooped penumbrae typo ruddily latitudinarian The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 8) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 12) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 1653 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (480) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (echo helmet) * skullcap (strip bandana) * flack helmet (bluy helmet) * crystal helm (basin helmet) * mining helm (eternal helmet) * field helm (masked helmet) * helm of safeguard (radiant helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (digger gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (nature boots) * boots of safeguard (ski heels) Scrolls scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (LAME 3 96) scroll of phase door (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of standard id (MAYBE S-WAVE BECAUSE HIT) scroll of cure (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.