Leeroy, lawful male doppelganger Thalmor --------- |......@| |....¯.@. --------- [Leeroy the Concordate Agent] St15 Dx7 Co7 In15 Wi12 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stun resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 304 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 97% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 52% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 63) The following skill became untrainable if you tried to train it too early: implants (turn 400) The following skill became untrainable after a while: elemental spells (turn 52757) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 54141) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20771 Monster spawn increase reached its maximum at turn 69782 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 8967840 The monster class that cannot be genocided was pudding or ooze Today, this monster class was always generated invisible: trapper or lurker above The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: freemason councillor (freq bonus 48) The monster species that spawned more often: giant toad (freq bonus 10) The monster species that spawned more often: petty black widow (freq bonus 24) The monster species that spawned more often: Elvenqueen (freq bonus 8) The monster species that spawned more often: frenzy sphere (freq bonus 7) The monster species that spawned more often: black widow (freq bonus 24) The monster species that spawned more often: undead fetish (freq bonus 48) The monster species that spawned more often: istar (freq bonus 21) The monster species that spawned more often: ignis fatuus (freq bonus 21) The monster species that spawned more often: dying domesticity (freq bonus 5) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 24) The monster species that spawned more often: mirror growth (freq bonus 108) The monster species that spawned more often: dark starlit sky (freq bonus 8) The monster species that spawned more often: wild one (freq bonus 12) The monster species that spawned more often: boomboomboom gremlin (freq bonus 10) The monster species that spawned more often: bull (freq bonus 42) The monster species that spawned more often: nightwing (freq bonus 66) The monster species that spawned more often: dull force patch (freq bonus 7) The monster species that spawned more often: insolent unicamerally (freq bonus 24) The monster species that spawned more often: probe spore (freq bonus 72) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 5) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: discountenance gorgon The monster species that never randomly spawned: battery hen The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: happy trove The monster species that never randomly spawned: tobacconist nether The monster species that never randomly spawned: grandmaster ghost The monster species that never randomly spawned: Sabrina The monster species that never randomly spawned: Otto The monster species that never randomly spawned: loud warp patch The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 51) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 49) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 41) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 20) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 5) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 54) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 2) Trap randomization happened for 1 in 803 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (124) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (tight helmet) * skullcap (masked helmet) * flack helmet (metal disk) * crystal helm (red helmet) * mining helm (long-hair helmet) * field helm (greenery helmet) * helm of safeguard (formula one helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (old gloves) * commander gloves (awesome gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (area boots) * boots of safeguard (persian boots) Scrolls scroll of healing (MUCH THEEF VERY ROCK) scroll of mana (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of phase door (ARE YOU HAVING FUN YET) scroll of standard id (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of cure (SAVE SOME POWER AFTER BEATTACK) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (PFAZER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.